Searched refs:one_shot (Results 1 – 2 of 2) sorted by relevance
2297 p_timer->one_shot = 1u; in xTimerCreate()2299 p_timer->one_shot = 0u; in xTimerCreate()2443 if(xTimer->one_shot != 0u) { in xTimerChangePeriod()2481 if(xTimer->one_shot != 0u) { in xTimerReset()2668 if(xTimer->one_shot == 0u) { in uxTimerGetReloadMode()
242 uint8_t one_shot; member