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Searched refs:BAD_BLOCK_POSITION (Results 1 – 1 of 1) sorted by relevance

/LevelX-v6.3.0/common/src/
Dlx_nand_flash_simulator.c36 #define BAD_BLOCK_POSITION 0 /* 0 is the bad block byte postion … macro
586 *bad_block_byte = nand_memory_area[block].physical_pages[0].spare[BAD_BLOCK_POSITION]; in _lx_nand_flash_simulator_block_status_get()
604 nand_memory_area[block].physical_pages[0].spare[BAD_BLOCK_POSITION] = bad_block_byte; in _lx_nand_flash_simulator_block_status_set()