Searched refs:shift_per_step (Results 1 – 4 of 4) sorted by relevance
73 UINT _gxe_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step) in _gxe_animation_landing_speed_set() argument81 if (shift_per_step == 0) in _gxe_animation_landing_speed_set()86 return _gx_animation_landing_speed_set(animation, shift_per_step); in _gxe_animation_landing_speed_set()
73 UINT _gx_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step) in _gx_animation_landing_speed_set() argument75 animation -> gx_animation_landing_speed = shift_per_step; in _gx_animation_landing_speed_set()
80 UINT _gx_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step);92 UINT _gxe_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step);
3678 UINT _gx_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step);5159 UINT _gxe_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step);