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Searched refs:name_list (Results 1 – 4 of 4) sorted by relevance

/GUIX-v6.4.1/guix_studio/
Dscreen_generator.cpp248 name_list.RemoveAll(); in GenerateScreenHeader()
259 name_list.Add(PredefinedWidgetIds[index].name); in GenerateScreenHeader()
289 name_list.RemoveAll(); in GenerateScreenHeader()
307 if ((!name.IsEmpty()) && (!IsItemInArray<CString>(name_list, name))) in GenerateScreenHeader()
309 name_list.Add(name); in GenerateScreenHeader()
377 name_list.RemoveAll(); in GenerateScreenHeader()
405 name_list.RemoveAll(); in GenerateScreenHeader()
758 if (!IsItemInArray<CString>(name_list, check_name)) in CheckDependencies()
968 name_list.RemoveAll(); in WriteWidgetsInfo()
994 … if (IsItemInArray<CString>(name_list, m_screen_name_prefix + info->app_name)) in WriteWidgetsInfo()
[all …]
Dsprite_edit_dialog.cpp606 CArray<CString> *name_list = dlg.GetFrameNameList(); in OnImportFrames() local
607 if (!name_list || name_list->IsEmpty()) in OnImportFrames()
612 int count = name_list->GetCount(); in OnImportFrames()
630 name = name_list->GetAt(index); in OnImportFrames()
Dscreen_generator.h51 CArray<CString> name_list; variable
Dstudiox_util.h88 BOOL IsInNameList(CArray<CString> *name_list, CString &name);