Searched refs:name_list (Results 1 – 4 of 4) sorted by relevance
248 name_list.RemoveAll(); in GenerateScreenHeader()259 name_list.Add(PredefinedWidgetIds[index].name); in GenerateScreenHeader()289 name_list.RemoveAll(); in GenerateScreenHeader()307 if ((!name.IsEmpty()) && (!IsItemInArray<CString>(name_list, name))) in GenerateScreenHeader()309 name_list.Add(name); in GenerateScreenHeader()377 name_list.RemoveAll(); in GenerateScreenHeader()405 name_list.RemoveAll(); in GenerateScreenHeader()758 if (!IsItemInArray<CString>(name_list, check_name)) in CheckDependencies()968 name_list.RemoveAll(); in WriteWidgetsInfo()994 … if (IsItemInArray<CString>(name_list, m_screen_name_prefix + info->app_name)) in WriteWidgetsInfo()[all …]
606 CArray<CString> *name_list = dlg.GetFrameNameList(); in OnImportFrames() local607 if (!name_list || name_list->IsEmpty()) in OnImportFrames()612 int count = name_list->GetCount(); in OnImportFrames()630 name = name_list->GetAt(index); in OnImportFrames()
51 CArray<CString> name_list; variable
88 BOOL IsInNameList(CArray<CString> *name_list, CString &name);