Searched refs:mAnimationDotRadius (Results 1 – 2 of 2) sorted by relevance
84 mAnimationDotRadius = MulDiv(ANIMATION_DOT_RADIUS, dpi, DEFAULT_DPI_96); in IMPLEMENT_DYNAMIC()173 mAnimationRect.right += (mAnimationDotRadius / 2) + 1; in OnPaint()749 …g.FillEllipse(&red_brush, RectF(x2 - ((REAL)mAnimationDotRadius/2), y2 - ((REAL)mAnimationDotRadiu… in DrawEasingCurve()750 (REAL)mAnimationDotRadius, (REAL)mAnimationDotRadius)); in DrawEasingCurve()
75 int mAnimationDotRadius; variable