Searched refs:animation_step (Results 1 – 9 of 9) sorted by relevance
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)9 static INT animation_step = 0; variable35 animation_step = 0; in animation_start()45 animation_step++; in animation_update()52 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
5 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)11 static INT animation_step = 0; variable37 animation_step = 0; in animation_start()47 animation_step++; in animation_update()54 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)10 static INT animation_step = 0; variable29 animation_step = 0; in animation_start()39 animation_step++; in animation_update()47 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)9 static INT animation_step = 0; variable37 animation_step = 0; in animation_start()47 animation_step++; in animation_update()56 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)11 static INT animation_step = 0; variable55 animation_step = 0; in animation_start()65 animation_step++; in animation_update()74 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)6 static INT animation_step = 0; variable26 animation_step = 0; in animation_start()38 animation_step++; in animation_update()59 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
10 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)24 static INT animation_step = 0; variable71 animation_step = 0; in animation_start()83 animation_step++; in animation_update()109 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
62 INT animation_step = 0; variable65 animation_step++; in animation_update_callback()84 while(animation_step != 15) in control_thread_entry()118 animation_step = 0; in control_thread_entry()121 while(animation_step != 15) in control_thread_entry()
27 INT animation_step; variable56 animation_step = 0; in meds_screen_event_handler()100 animation_step++; in meds_screen_event_handler()101 if (animation_step == NUM_ANIMATION_STEPS) in meds_screen_event_handler()