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Searched refs:IDC_ALLOCATE_CANVAS (Results 1 – 3 of 3) sorted by relevance

/GUIX-v6.4.1/guix_studio/
DProjectConfigDlg.cpp315 DDX_Check(&nx, IDC_ALLOCATE_CANVAS, mpProject->mDisplays[display_index].allocate_canvas); in InitDisplayConfig()
380 DDX_Check(&nx, IDC_ALLOCATE_CANVAS, mpProject->mDisplays[display_index].allocate_canvas); in SaveDisplayConfig()
1601 … SendMessage(WM_COMMAND, MAKEWPARAM(IDC_ALLOCATE_CANVAS, BN_CLICKED), (LPARAM)pWnd->m_hWnd); in OnTestMessage()
1706 pWnd = (CButton *)GetDlgItem(IDC_ALLOCATE_CANVAS); in OnTestMessage()
1708 SendMessage(WM_COMMAND, MAKEWPARAM(IDC_ALLOCATE_CANVAS, BN_CLICKED), (LPARAM)pWnd->m_hWnd); in OnTestMessage()
Dresource.h229 #define IDC_ALLOCATE_CANVAS 1046 macro
Dstudiox.rc750 …CONTROL "allocate canvas memory",IDC_ALLOCATE_CANVAS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP…