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Searched refs:reverse_order (Results 1 – 3 of 3) sorted by relevance

/GUIX-v6.2.1/guix_studio/
DProjectConfigDlg.cpp313 DDX_Check(&nx, IDC_CHECK_REVERSE_ORDER, mpProject->mDisplays[display_index].reverse_order); in InitDisplayConfig()
372 DDX_Check(&nx, IDC_CHECK_REVERSE_ORDER, mpProject->mDisplays[display_index].reverse_order); in SaveDisplayConfig()
433 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()
444 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()
455 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()
472 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()
486 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()
499 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()
DStudioXProject.cpp919 mDisplays[index].reverse_order = FALSE; in InitProjectHeader()
1110 new_project->mDisplays[display].reverse_order = src->mDisplays[display].reverse_order; in Clone()
3018 writer.WriteBool("reverse_order", pInfo->reverse_order); in WriteDisplayInfo()
4408 reader.ReadBool("reverse_order", pInfo->reverse_order); in ReadDisplayInfo()
4425 pInfo->reverse_order = FALSE; in ReadDisplayInfo()
4472 if (pInfo->reverse_order) in ReadDisplayInfo()
4487 if (pInfo->reverse_order) in ReadDisplayInfo()
4498 if (pInfo->reverse_order) in ReadDisplayInfo()
4509 if (pInfo->reverse_order) in ReadDisplayInfo()
DStudioXProject.h507 BOOL reverse_order; // bgr instead of rgb variable