Searched refs:reverse_order (Results 1 – 3 of 3) sorted by relevance
313 DDX_Check(&nx, IDC_CHECK_REVERSE_ORDER, mpProject->mDisplays[display_index].reverse_order); in InitDisplayConfig()372 DDX_Check(&nx, IDC_CHECK_REVERSE_ORDER, mpProject->mDisplays[display_index].reverse_order); in SaveDisplayConfig()433 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()444 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()455 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()472 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()486 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()499 if (mpProject->mDisplays[display_index].reverse_order) in SaveDisplayConfig()
919 mDisplays[index].reverse_order = FALSE; in InitProjectHeader()1110 new_project->mDisplays[display].reverse_order = src->mDisplays[display].reverse_order; in Clone()3018 writer.WriteBool("reverse_order", pInfo->reverse_order); in WriteDisplayInfo()4408 reader.ReadBool("reverse_order", pInfo->reverse_order); in ReadDisplayInfo()4425 pInfo->reverse_order = FALSE; in ReadDisplayInfo()4472 if (pInfo->reverse_order) in ReadDisplayInfo()4487 if (pInfo->reverse_order) in ReadDisplayInfo()4498 if (pInfo->reverse_order) in ReadDisplayInfo()4509 if (pInfo->reverse_order) in ReadDisplayInfo()
507 BOOL reverse_order; // bgr instead of rgb variable