| /GUIX-v6.2.1/common/src/ |
| D | gx_display_driver_8bpp_rotated_canvas_copy.c | 76 GX_RECTANGLE overlap; in _gx_display_driver_8bpp_rotated_canvas_copy() local 88 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_8bpp_rotated_canvas_copy() 90 width = overlap.gx_rectangle_bottom - overlap.gx_rectangle_top + 1; in _gx_display_driver_8bpp_rotated_canvas_copy() 98 …read += (dirty.gx_rectangle_right - overlap.gx_rectangle_right) * canvas -> gx_canvas_y_resolution; in _gx_display_driver_8bpp_rotated_canvas_copy() 101 read += overlap.gx_rectangle_top - dirty.gx_rectangle_top; in _gx_display_driver_8bpp_rotated_canvas_copy() 104 …write += (composite -> gx_canvas_x_resolution - overlap.gx_rectangle_right - 1) * composite -> gx_… in _gx_display_driver_8bpp_rotated_canvas_copy() 105 write += overlap.gx_rectangle_top; in _gx_display_driver_8bpp_rotated_canvas_copy() 110 … read += (overlap.gx_rectangle_left - dirty.gx_rectangle_left) * canvas -> gx_canvas_y_resolution; in _gx_display_driver_8bpp_rotated_canvas_copy() 113 read += dirty.gx_rectangle_bottom - overlap.gx_rectangle_bottom; in _gx_display_driver_8bpp_rotated_canvas_copy() 116 write += overlap.gx_rectangle_left * composite -> gx_canvas_y_resolution; in _gx_display_driver_8bpp_rotated_canvas_copy() [all …]
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| D | gx_display_driver_32bpp_rotated_canvas_copy.c | 76 GX_RECTANGLE overlap; in _gx_display_driver_32bpp_rotated_canvas_copy() local 88 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_32bpp_rotated_canvas_copy() 90 width = overlap.gx_rectangle_bottom - overlap.gx_rectangle_top + 1; in _gx_display_driver_32bpp_rotated_canvas_copy() 97 …read += (dirty.gx_rectangle_right - overlap.gx_rectangle_right) * canvas -> gx_canvas_y_resolution; in _gx_display_driver_32bpp_rotated_canvas_copy() 100 read += overlap.gx_rectangle_top - dirty.gx_rectangle_top; in _gx_display_driver_32bpp_rotated_canvas_copy() 103 …write += (composite -> gx_canvas_x_resolution - overlap.gx_rectangle_right - 1) * composite -> gx_… in _gx_display_driver_32bpp_rotated_canvas_copy() 104 write += overlap.gx_rectangle_top; in _gx_display_driver_32bpp_rotated_canvas_copy() 109 … read += (overlap.gx_rectangle_left - dirty.gx_rectangle_left) * canvas -> gx_canvas_y_resolution; in _gx_display_driver_32bpp_rotated_canvas_copy() 112 read += dirty.gx_rectangle_bottom - overlap.gx_rectangle_bottom; in _gx_display_driver_32bpp_rotated_canvas_copy() 115 write += overlap.gx_rectangle_left * composite -> gx_canvas_y_resolution; in _gx_display_driver_32bpp_rotated_canvas_copy() [all …]
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| D | gx_display_driver_16bpp_rotated_canvas_copy.c | 76 GX_RECTANGLE overlap; in _gx_display_driver_16bpp_rotated_canvas_copy() local 88 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_16bpp_rotated_canvas_copy() 90 width = overlap.gx_rectangle_bottom - overlap.gx_rectangle_top + 1; in _gx_display_driver_16bpp_rotated_canvas_copy() 98 …read += (dirty.gx_rectangle_right - overlap.gx_rectangle_right) * canvas -> gx_canvas_y_resolution; in _gx_display_driver_16bpp_rotated_canvas_copy() 101 read += overlap.gx_rectangle_top - dirty.gx_rectangle_top; in _gx_display_driver_16bpp_rotated_canvas_copy() 104 …write += (composite -> gx_canvas_x_resolution - overlap.gx_rectangle_right - 1) * composite -> gx_… in _gx_display_driver_16bpp_rotated_canvas_copy() 105 write += overlap.gx_rectangle_top; in _gx_display_driver_16bpp_rotated_canvas_copy() 110 … read += (overlap.gx_rectangle_left - dirty.gx_rectangle_left) * canvas -> gx_canvas_y_resolution; in _gx_display_driver_16bpp_rotated_canvas_copy() 113 read += dirty.gx_rectangle_bottom - overlap.gx_rectangle_bottom; in _gx_display_driver_16bpp_rotated_canvas_copy() 116 write += overlap.gx_rectangle_left * composite -> gx_canvas_y_resolution; in _gx_display_driver_16bpp_rotated_canvas_copy() [all …]
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| D | gx_display_driver_24xrgb_rotated_canvas_blend.c | 76 GX_RECTANGLE overlap; in _gx_display_driver_24xrgb_rotated_canvas_blend() local 96 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_24xrgb_rotated_canvas_blend() 107 …read_start += (dirty.gx_rectangle_right - overlap.gx_rectangle_right) * canvas -> gx_canvas_y_reso… in _gx_display_driver_24xrgb_rotated_canvas_blend() 110 read_start += overlap.gx_rectangle_top - dirty.gx_rectangle_top; in _gx_display_driver_24xrgb_rotated_canvas_blend() 113 …write_start += (composite -> gx_canvas_x_resolution - overlap.gx_rectangle_right - 1) * composite … in _gx_display_driver_24xrgb_rotated_canvas_blend() 114 write_start += overlap.gx_rectangle_top; in _gx_display_driver_24xrgb_rotated_canvas_blend() 119 …read_start += (overlap.gx_rectangle_left - dirty.gx_rectangle_left) * canvas -> gx_canvas_y_resolu… in _gx_display_driver_24xrgb_rotated_canvas_blend() 122 read_start += dirty.gx_rectangle_bottom - overlap.gx_rectangle_bottom; in _gx_display_driver_24xrgb_rotated_canvas_blend() 125 write_start += overlap.gx_rectangle_left * composite -> gx_canvas_y_resolution; in _gx_display_driver_24xrgb_rotated_canvas_blend() 126 write_start += (composite -> gx_canvas_y_resolution - overlap.gx_rectangle_bottom - 1); in _gx_display_driver_24xrgb_rotated_canvas_blend() [all …]
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| D | gx_display_driver_565rgb_rotated_canvas_blend.c | 89 GX_RECTANGLE overlap; in _gx_display_driver_565rgb_rotated_canvas_blend() local 109 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_565rgb_rotated_canvas_blend() 120 …read_start += (dirty.gx_rectangle_right - overlap.gx_rectangle_right) * canvas -> gx_canvas_y_reso… in _gx_display_driver_565rgb_rotated_canvas_blend() 123 read_start += overlap.gx_rectangle_top - dirty.gx_rectangle_top; in _gx_display_driver_565rgb_rotated_canvas_blend() 126 …write_start += (composite -> gx_canvas_x_resolution - overlap.gx_rectangle_right - 1) * composite … in _gx_display_driver_565rgb_rotated_canvas_blend() 127 write_start += overlap.gx_rectangle_top; in _gx_display_driver_565rgb_rotated_canvas_blend() 132 …read_start += (overlap.gx_rectangle_left - dirty.gx_rectangle_left) * canvas -> gx_canvas_y_resolu… in _gx_display_driver_565rgb_rotated_canvas_blend() 135 read_start += dirty.gx_rectangle_bottom - overlap.gx_rectangle_bottom; in _gx_display_driver_565rgb_rotated_canvas_blend() 138 write_start += overlap.gx_rectangle_left * composite -> gx_canvas_y_resolution; in _gx_display_driver_565rgb_rotated_canvas_blend() 139 write_start += (composite -> gx_canvas_y_resolution - overlap.gx_rectangle_bottom - 1); in _gx_display_driver_565rgb_rotated_canvas_blend() [all …]
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| D | gx_display_driver_32bpp_canvas_copy.c | 78 GX_RECTANGLE overlap; in _gx_display_driver_32bpp_canvas_copy() local 90 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_32bpp_canvas_copy() 92 width = overlap.gx_rectangle_right - overlap.gx_rectangle_left + 1; in _gx_display_driver_32bpp_canvas_copy() 96 … read += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resolution; in _gx_display_driver_32bpp_canvas_copy() 100 read += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_32bpp_canvas_copy() 104 write += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in _gx_display_driver_32bpp_canvas_copy() 105 write += overlap.gx_rectangle_left; in _gx_display_driver_32bpp_canvas_copy() 107 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_32bpp_canvas_copy()
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| D | gx_display_driver_8bpp_canvas_copy.c | 78 GX_RECTANGLE overlap; in _gx_display_driver_8bpp_canvas_copy() local 90 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_8bpp_canvas_copy() 92 width = overlap.gx_rectangle_right - overlap.gx_rectangle_left + 1; in _gx_display_driver_8bpp_canvas_copy() 96 … read += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resolution; in _gx_display_driver_8bpp_canvas_copy() 100 read += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_8bpp_canvas_copy() 104 write += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in _gx_display_driver_8bpp_canvas_copy() 105 write += overlap.gx_rectangle_left; in _gx_display_driver_8bpp_canvas_copy() 107 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_8bpp_canvas_copy()
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| D | gx_display_driver_16bpp_canvas_copy.c | 81 GX_RECTANGLE overlap; in _gx_display_driver_16bpp_canvas_copy() local 101 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_16bpp_canvas_copy() 103 width = overlap.gx_rectangle_right - overlap.gx_rectangle_left + 1; in _gx_display_driver_16bpp_canvas_copy() 107 … read += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resolution; in _gx_display_driver_16bpp_canvas_copy() 111 read += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_16bpp_canvas_copy() 115 write += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in _gx_display_driver_16bpp_canvas_copy() 116 write += overlap.gx_rectangle_left; in _gx_display_driver_16bpp_canvas_copy() 118 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_16bpp_canvas_copy()
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| D | gx_display_driver_1bpp_canvas_copy.c | 76 GX_RECTANGLE overlap; in _gx_display_driver_1bpp_canvas_copy() local 97 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_1bpp_canvas_copy() 99 offset = overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_1bpp_canvas_copy() 100 …read_pos = (UINT)((overlap.gx_rectangle_top - dirty.gx_rectangle_top) * readstride + (offset >> 3)… in _gx_display_driver_1bpp_canvas_copy() 101 … write_pos = (UINT)(overlap.gx_rectangle_top * writestride + (overlap.gx_rectangle_left >> 3)); in _gx_display_driver_1bpp_canvas_copy() 103 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_1bpp_canvas_copy() 110 write_mask = (GX_UBYTE)(0x80 >> (overlap.gx_rectangle_left & 0x07)); in _gx_display_driver_1bpp_canvas_copy() 112 for (column = overlap.gx_rectangle_left; column <= overlap.gx_rectangle_right; column++) in _gx_display_driver_1bpp_canvas_copy()
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| D | gx_display_driver_4bpp_canvas_copy.c | 76 GX_RECTANGLE overlap; in _gx_display_driver_4bpp_canvas_copy() local 98 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_4bpp_canvas_copy() 100 offset = overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_4bpp_canvas_copy() 101 …read_pos = (UINT)((overlap.gx_rectangle_top - dirty.gx_rectangle_top) * readstride + (offset >> 1)… in _gx_display_driver_4bpp_canvas_copy() 102 … write_pos = (UINT)(overlap.gx_rectangle_top * writestride + (overlap.gx_rectangle_left >> 1)); in _gx_display_driver_4bpp_canvas_copy() 104 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_4bpp_canvas_copy() 121 if (overlap.gx_rectangle_left & 0x01) in _gx_display_driver_4bpp_canvas_copy() 130 for (column = overlap.gx_rectangle_left; column <= overlap.gx_rectangle_right; column++) in _gx_display_driver_4bpp_canvas_copy()
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| D | gx_display_driver_1555xrgb_canvas_blend.c | 92 GX_RECTANGLE overlap; in _gx_display_driver_1555xrgb_canvas_blend() local 112 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_1555xrgb_canvas_blend() 120 …read_start += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resoluti… in _gx_display_driver_1555xrgb_canvas_blend() 124 read_start += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_1555xrgb_canvas_blend() 128 write_start += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in _gx_display_driver_1555xrgb_canvas_blend() 129 write_start += overlap.gx_rectangle_left; in _gx_display_driver_1555xrgb_canvas_blend() 131 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_1555xrgb_canvas_blend() 136 for (col = overlap.gx_rectangle_left; col <= overlap.gx_rectangle_right; col++) in _gx_display_driver_1555xrgb_canvas_blend()
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| D | gx_display_driver_24xrgb_canvas_blend.c | 91 GX_RECTANGLE overlap; in _gx_display_driver_24xrgb_canvas_blend() local 111 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_24xrgb_canvas_blend() 119 …read_start += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resoluti… in _gx_display_driver_24xrgb_canvas_blend() 123 read_start += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_24xrgb_canvas_blend() 127 write_start += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in _gx_display_driver_24xrgb_canvas_blend() 128 write_start += overlap.gx_rectangle_left; in _gx_display_driver_24xrgb_canvas_blend() 130 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_24xrgb_canvas_blend() 135 for (col = overlap.gx_rectangle_left; col <= overlap.gx_rectangle_right; col++) in _gx_display_driver_24xrgb_canvas_blend()
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| D | gx_display_driver_565rgb_canvas_blend.c | 93 GX_RECTANGLE overlap; in _gx_display_driver_565rgb_canvas_blend() local 121 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_565rgb_canvas_blend() 129 …read_start += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resoluti… in _gx_display_driver_565rgb_canvas_blend() 133 read_start += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_565rgb_canvas_blend() 137 write_start += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in _gx_display_driver_565rgb_canvas_blend() 138 write_start += overlap.gx_rectangle_left; in _gx_display_driver_565rgb_canvas_blend() 140 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_565rgb_canvas_blend() 145 for (col = overlap.gx_rectangle_left; col <= overlap.gx_rectangle_right; col++) in _gx_display_driver_565rgb_canvas_blend()
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| D | gx_display_driver_4444argb_canvas_blend.c | 90 GX_RECTANGLE overlap; in _gx_display_driver_4444argb_canvas_blend() local 116 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in _gx_display_driver_4444argb_canvas_blend() 122 …read_start += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resoluti… in _gx_display_driver_4444argb_canvas_blend() 126 read_start += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in _gx_display_driver_4444argb_canvas_blend() 130 write_start += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in _gx_display_driver_4444argb_canvas_blend() 131 write_start += overlap.gx_rectangle_left; in _gx_display_driver_4444argb_canvas_blend() 133 for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++) in _gx_display_driver_4444argb_canvas_blend() 138 for (col = overlap.gx_rectangle_left; col <= overlap.gx_rectangle_right; col++) in _gx_display_driver_4444argb_canvas_blend()
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| D | gx_widget_front_move.c | 83 GX_RECTANGLE overlap; in _gx_widget_front_move() local 121 …_utility_rectangle_overlap_detect(&widget -> gx_widget_size, &sibling -> gx_widget_size, &overlap)) in _gx_widget_front_move() 126 dirty_area = overlap; in _gx_widget_front_move() 130 _gx_utility_rectangle_combine(&dirty_area, &overlap); in _gx_widget_front_move()
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| D | gx_system_root_view_add.c | 79 GX_RECTANGLE overlap; in _gx_system_root_view_add() local 95 if (_gx_utility_rectangle_overlap_detect(inrect, &win -> gx_widget_size, &overlap)) in _gx_system_root_view_add() 101 _gx_system_view_add(win, &overlap); in _gx_system_root_view_add()
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| D | gx_widget_children_draw.c | 83 GX_RECTANGLE overlap; in _gx_widget_children_draw() local 107 … if (_gx_utility_rectangle_overlap_detect(&child -> gx_widget_clip, dirty_area, &overlap)) in _gx_widget_children_draw() 110 status = _gx_canvas_drawing_initiate(canvas, child, &overlap); in _gx_widget_children_draw()
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| D | gx_utility_rectangle_overlap_detect.c | 79 GX_BOOL overlap = GX_FALSE; in _gx_utility_rectangle_overlap_detect() local 118 overlap = GX_TRUE; in _gx_utility_rectangle_overlap_detect() 124 return(overlap); in _gx_utility_rectangle_overlap_detect()
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| /GUIX-v6.2.1/test/guix_test/regression_test/utility/ |
| D | gx_validation_display_driver_32bpp.c | 93 GX_RECTANGLE overlap; in _gx_validation_display_buffer_32bpp_toggle() local 134 overlap.gx_rectangle_left = test_parameter.x_start; in _gx_validation_display_buffer_32bpp_toggle() 135 overlap.gx_rectangle_right = test_parameter.x_end; in _gx_validation_display_buffer_32bpp_toggle() 136 overlap.gx_rectangle_top = test_parameter.y_start; in _gx_validation_display_buffer_32bpp_toggle() 137 overlap.gx_rectangle_bottom = test_parameter.y_end; in _gx_validation_display_buffer_32bpp_toggle() 140 if(gx_utility_rectangle_overlap_detect(dirty, &overlap, &overlap)) in _gx_validation_display_buffer_32bpp_toggle() 153 memptr = memptr + overlap.gx_rectangle_top * canvas -> gx_canvas_x_resolution; in _gx_validation_display_buffer_32bpp_toggle() 154 memptr += overlap.gx_rectangle_left; in _gx_validation_display_buffer_32bpp_toggle() 157 frame_buffer += (overlap.gx_rectangle_top - test_parameter.y_start) * width; in _gx_validation_display_buffer_32bpp_toggle() 158 frame_buffer += (overlap.gx_rectangle_left - test_parameter.x_start); in _gx_validation_display_buffer_32bpp_toggle() [all …]
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| D | gx_validation_display_driver_1bpp.c | 37 GX_RECTANGLE overlap; in _gx_validation_display_buffer_monochrome_toggle() local 79 gx_utility_rectangle_define(&overlap, test_parameter.x_start, test_parameter.y_start, in _gx_validation_display_buffer_monochrome_toggle() 82 if(gx_utility_rectangle_overlap_detect(dirty, &overlap, &overlap)) in _gx_validation_display_buffer_monochrome_toggle() 84 read_pos = overlap.gx_rectangle_top * canvas -> gx_canvas_x_resolution; in _gx_validation_display_buffer_monochrome_toggle() 85 read_pos += overlap.gx_rectangle_left; in _gx_validation_display_buffer_monochrome_toggle() 86 write_pos = (overlap.gx_rectangle_top - test_parameter.y_start) * width; in _gx_validation_display_buffer_monochrome_toggle() 87 write_pos += (overlap.gx_rectangle_left - test_parameter.x_start); in _gx_validation_display_buffer_monochrome_toggle() 89 for(y = overlap.gx_rectangle_top; y <= overlap.gx_rectangle_bottom; y++) in _gx_validation_display_buffer_monochrome_toggle() 99 for(x = overlap.gx_rectangle_left; x <= overlap.gx_rectangle_right; x++) in _gx_validation_display_buffer_monochrome_toggle()
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| D | gx_validation_display_driver_4bpp.c | 38 GX_RECTANGLE overlap; in _gx_validation_display_buffer_4bpp_grayscale_toggle() local 83 gx_utility_rectangle_define(&overlap, test_parameter.x_start, test_parameter.y_start, in _gx_validation_display_buffer_4bpp_grayscale_toggle() 86 if(gx_utility_rectangle_overlap_detect(dirty, &overlap, &overlap)) in _gx_validation_display_buffer_4bpp_grayscale_toggle() 88 read_pos = overlap.gx_rectangle_top * canvas -> gx_canvas_x_resolution; in _gx_validation_display_buffer_4bpp_grayscale_toggle() 89 read_pos += overlap.gx_rectangle_left; in _gx_validation_display_buffer_4bpp_grayscale_toggle() 90 write_pos = (overlap.gx_rectangle_top - test_parameter.y_start) * width; in _gx_validation_display_buffer_4bpp_grayscale_toggle() 91 write_pos += (overlap.gx_rectangle_left - test_parameter.x_start); in _gx_validation_display_buffer_4bpp_grayscale_toggle() 93 for(y = overlap.gx_rectangle_top; y <= overlap.gx_rectangle_bottom; y++) in _gx_validation_display_buffer_4bpp_grayscale_toggle() 111 for(x = overlap.gx_rectangle_left; x <= overlap.gx_rectangle_right; x++) in _gx_validation_display_buffer_4bpp_grayscale_toggle()
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| D | gx_validation_display_driver_16bpp.c | 94 GX_RECTANGLE overlap; in _gx_validation_display_buffer_16bpp_toggle() local 143 if(gx_utility_rectangle_overlap_detect(dirty, &display_size, &overlap)) in _gx_validation_display_buffer_16bpp_toggle() 145 int xsrc = overlap.gx_rectangle_left; in _gx_validation_display_buffer_16bpp_toggle() 146 int ysrc = overlap.gx_rectangle_top; in _gx_validation_display_buffer_16bpp_toggle() 147 …gx_utility_rectangle_shift(&overlap, canvas -> gx_canvas_display_offset_x, canvas -> gx_canvas_dis… in _gx_validation_display_buffer_16bpp_toggle() 149 if(gx_utility_rectangle_overlap_detect(&display_size, &overlap, &overlap)) in _gx_validation_display_buffer_16bpp_toggle() 171 frame_buffer += (overlap.gx_rectangle_top - test_parameter.y_start) * width; in _gx_validation_display_buffer_16bpp_toggle() 172 frame_buffer += (overlap.gx_rectangle_left - test_parameter.x_start); in _gx_validation_display_buffer_16bpp_toggle() 174 copy_width = overlap.gx_rectangle_right - overlap.gx_rectangle_left + 1; in _gx_validation_display_buffer_16bpp_toggle() 176 for(y = overlap.gx_rectangle_top; y <= overlap.gx_rectangle_bottom; y++) in _gx_validation_display_buffer_16bpp_toggle()
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| D | gx_validation_display_driver_8bpp.c | 91 GX_RECTANGLE overlap; in _gx_validation_display_buffer_8bpp_toggle() local 136 gx_utility_rectangle_define(&overlap, test_parameter.x_start, test_parameter.y_start, in _gx_validation_display_buffer_8bpp_toggle() 139 if(gx_utility_rectangle_overlap_detect(dirty, &overlap, &overlap)) in _gx_validation_display_buffer_8bpp_toggle() 152 memptr += overlap.gx_rectangle_top * canvas -> gx_canvas_x_resolution; in _gx_validation_display_buffer_8bpp_toggle() 153 memptr += overlap.gx_rectangle_left; in _gx_validation_display_buffer_8bpp_toggle() 156 frame_buffer += (overlap.gx_rectangle_top - test_parameter.y_start) * width; in _gx_validation_display_buffer_8bpp_toggle() 157 frame_buffer += (overlap.gx_rectangle_left - test_parameter.x_start); in _gx_validation_display_buffer_8bpp_toggle() 159 copy_width = overlap.gx_rectangle_right - overlap.gx_rectangle_left + 1; in _gx_validation_display_buffer_8bpp_toggle() 161 for(y = overlap.gx_rectangle_top; y <= overlap.gx_rectangle_bottom; y ++) in _gx_validation_display_buffer_8bpp_toggle()
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| /GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/drivers/ |
| D | gx_display_driver_hardware_565rgb.c | 173 GX_RECTANGLE overlap; in gx_chromeart_canvas_copy() local 184 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in gx_chromeart_canvas_copy() 186 width = overlap.gx_rectangle_right - overlap.gx_rectangle_left + 1; in gx_chromeart_canvas_copy() 190 … read += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resolution; in gx_chromeart_canvas_copy() 194 read += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in gx_chromeart_canvas_copy() 198 write += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in gx_chromeart_canvas_copy() 199 write += overlap.gx_rectangle_left; in gx_chromeart_canvas_copy() 201 …M2M, (uint32_t) write, BOARD_SCREEN_WIDTH - width, width, overlap.gx_rectangle_bottom - overlap.gx… in gx_chromeart_canvas_copy()
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| D | gx_display_driver_hardware_24xrgb.c | 197 GX_RECTANGLE overlap; in gx_chromeart_canvas_copy() local 208 if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap)) in gx_chromeart_canvas_copy() 210 width = overlap.gx_rectangle_right - overlap.gx_rectangle_left + 1; in gx_chromeart_canvas_copy() 214 … read += (overlap.gx_rectangle_top - dirty.gx_rectangle_top) * canvas -> gx_canvas_x_resolution; in gx_chromeart_canvas_copy() 218 read += overlap.gx_rectangle_left - dirty.gx_rectangle_left; in gx_chromeart_canvas_copy() 222 write += overlap.gx_rectangle_top * composite -> gx_canvas_x_resolution; in gx_chromeart_canvas_copy() 223 write += overlap.gx_rectangle_left; in gx_chromeart_canvas_copy() 225 …M2M, (uint32_t) write, BOARD_SCREEN_WIDTH - width, width, overlap.gx_rectangle_bottom - overlap.gx… in gx_chromeart_canvas_copy()
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