Searched refs:number_animation_step (Results 1 – 2 of 2) sorted by relevance
9 (target_val * number_animation_step / TOTAL_NUMBER_ANIMATION_STEPS)41 static INT number_animation_step; variable61 number_animation_step = 0; in number_animation_start()70 number_animation_step++; in number_animation_update()86 if (number_animation_step == TOTAL_NUMBER_ANIMATION_STEPS) in number_animation_update()
11 (target_val * number_animation_step / TOTAL_NUMBER_ANIMATION_STEPS)42 static INT number_animation_step; variable157 number_animation_step = 0; in number_animation_start()167 number_animation_step++; in number_animation_update()174 if (number_animation_step == TOTAL_NUMBER_ANIMATION_STEPS) in number_animation_update()