Searched refs:m_visible (Results 1 – 2 of 2) sorted by relevance
23 BOOL IsVisible() { return m_visible;} in IsVisible()113 BOOL m_visible; variable
121 m_visible = FALSE; in Init()164 if (m_open && m_visible) in Attach()199 m_visible = bVisible; in SetVisible()1391 if (m_visible) in Paint()