Searched refs:last (Results 1 – 9 of 9) sorted by relevance
125 GUIX_LINKED_EVENT *last; /* last (newest) event in fifo */ member149 guix_event_queue.last = GX_NULL; in gx_generic_rtos_initialize()241 if (guix_event_queue.last) in gx_generic_event_post()243 guix_event_queue.last -> next = linked_event; in gx_generic_event_post()249 guix_event_queue.last = linked_event; in gx_generic_event_post()328 guix_event_queue.last = GX_NULL; in gx_generic_event_pop()485 GUIX_LINKED_EVENT *last; /* last (newest) event in fifo */ member509 guix_event_queue.last = GX_NULL; in gx_generic_rtos_initialize()588 if (guix_event_queue.last) in gx_generic_event_post()590 guix_event_queue.last -> next = linked_event; in gx_generic_event_post()[all …]
81 GX_CANVAS *last = GX_NULL; in _gx_canvas_composite_create() local127 last = canvas; in _gx_canvas_composite_create()171 canvas = last; in _gx_canvas_composite_create()
49 * of the last execution region that is allocated in SRAM.74 * of the last execution region that is allocated in SRAM.
1839 resource_item* last = NULL; in NavigateLast() local1847 last = FindAddNewItem(); in NavigateLast()1854 last = next; in NavigateLast()1855 next = SortNext(last); in NavigateLast()1861 last = Last(); in NavigateLast()1863 if (last->GetResType() == RES_TYPE_FOLDER) in NavigateLast()1865 switch (last->mpRes->folder_id) in NavigateLast()1872 last = last->FindAddNewItem(); in NavigateLast()1879 last = Last(); in NavigateLast()1883 return last; in NavigateLast()
389 int last = mThemeNameCombo.GetCount() - 1; in UpdateThemeNameCombo() local391 if (active_theme > last) in UpdateThemeNameCombo()393 active_theme = last; in UpdateThemeNameCombo()
2531 widget_info *last = info; in AddWidgetToFolder() local2532 while(last->GetNextWidgetInfo()) in AddWidgetToFolder()2534 last = last->GetNextWidgetInfo(); in AddWidgetToFolder()2536 last->SetNextWidgetInfo(folder->GetFirstChildWidget()); in AddWidgetToFolder()
1881 ID_EDIT_REPEAT "Repeat the last action\nRepeat"1884 ID_EDIT_UNDO "Undo the last action\nUndo"
40 place in RAM_region { last section FREE_MEM};
24 Modify sprite to stay on last frame when sprite animation is completed.