Searched refs:dirty_mask (Results 1 – 1 of 1) sorted by relevance
91 GX_RECTANGLE dirty_mask; local98 dirty_mask = dirty_sum;112 dirty_mask.gx_rectangle_right = (GX_VALUE)(dirty_mask.gx_rectangle_left + dirty_width - 1);114 while (dirty_mask.gx_rectangle_left <= dirty_sum.gx_rectangle_right)116 if (dirty_mask.gx_rectangle_right > dirty_sum.gx_rectangle_right)118 dirty_mask.gx_rectangle_right = dirty_sum.gx_rectangle_right;123 dirty_mask.gx_rectangle_bottom = (GX_VALUE)(dirty_mask.gx_rectangle_top + dirty_height - 1);125 while (dirty_mask.gx_rectangle_top <= dirty_sum.gx_rectangle_bottom)127 if (dirty_mask.gx_rectangle_bottom > dirty_sum.gx_rectangle_bottom)129 dirty_mask.gx_rectangle_bottom = dirty_sum.gx_rectangle_bottom;[all …]