Searched refs:depth (Results 1 – 25 of 43) sorted by relevance
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92 INT depth = 0; in _gx_utility_bidi_buffer_allocate() local124 depth++; in _gx_utility_bidi_buffer_allocate()130 depth--; in _gx_utility_bidi_buffer_allocate()153 if (depth > max_depth) in _gx_utility_bidi_buffer_allocate()155 max_depth = depth; in _gx_utility_bidi_buffer_allocate()1678 INT depth; in _gx_utility_bidi_bracket_pair_search() local1719 depth = 0; in _gx_utility_bidi_bracket_pair_search()1721 while (top - depth > 0) in _gx_utility_bidi_bracket_pair_search()1723 text_index = entry -> gx_bidi_isolate_run_index_list[*(last_bracket_entry - depth)]; in _gx_utility_bidi_bracket_pair_search()1730 bracket_pair[bracket_pair_count++] = (INT)(*(last_bracket_entry - depth)); in _gx_utility_bidi_bracket_pair_search()[all …]
6 For more in-depth information on packaging UWP apps for Windows Store Submission, refer to Microsof…
4 -fbracket-depth=512