Searched refs:completed (Results 1 – 8 of 8) sorted by relevance
382 BOOL completed = FALSE; in GenerateScreenHeader() local388 while (!completed) in GenerateScreenHeader()395 completed = TypedefControlBlock(folder); in GenerateScreenHeader()974 bool completed = FALSE; in WriteWidgetsInfo() local981 while (!completed) in WriteWidgetsInfo()983 completed = TRUE; in WriteWidgetsInfo()1004 completed = FALSE; in WriteWidgetsInfo()1094 BOOL completed = FALSE; in WriteExternBaseDefines() local1109 while (!completed) in WriteExternBaseDefines()1111 completed = TRUE; in WriteExternBaseDefines()[all …]
27 void UpdateCheckoutProgress(size_t completed, size_t total);
626 void git_progress_screen::UpdateCheckoutProgress(size_t completed, size_t total) in UpdateCheckoutProgress() argument634 stat_message.Format(_T("Checking out %d of %d files"), completed, total); in UpdateCheckoutProgress()
25 ECHO INFO: Build completed successfully!
25 ECHO INFO: Clean completed successfully!
28 ECHO INFO: IAR environment setup completed successfully!
73 ECHO INFO: Test completed successfully!
24 Modify sprite to stay on last frame when sprite animation is completed.