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Searched refs:completed (Results 1 – 8 of 8) sorted by relevance

/GUIX-v6.2.1/guix_studio/
Dscreen_generator.cpp382 BOOL completed = FALSE; in GenerateScreenHeader() local
388 while (!completed) in GenerateScreenHeader()
395 completed = TypedefControlBlock(folder); in GenerateScreenHeader()
974 bool completed = FALSE; in WriteWidgetsInfo() local
981 while (!completed) in WriteWidgetsInfo()
983 completed = TRUE; in WriteWidgetsInfo()
1004 completed = FALSE; in WriteWidgetsInfo()
1094 BOOL completed = FALSE; in WriteExternBaseDefines() local
1109 while (!completed) in WriteExternBaseDefines()
1111 completed = TRUE; in WriteExternBaseDefines()
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Dclone_repo_dialog.h27 void UpdateCheckoutProgress(size_t completed, size_t total);
Dclone_repo_dialog.cpp626 void git_progress_screen::UpdateCheckoutProgress(size_t completed, size_t total) in UpdateCheckoutProgress() argument
634 stat_message.Format(_T("Checking out %d of %d files"), completed, total); in UpdateCheckoutProgress()
/GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/
Dbuild.bat25 ECHO INFO: Build completed successfully!
Dclean.bat25 ECHO INFO: Clean completed successfully!
Dsetenv.bat28 ECHO INFO: IAR environment setup completed successfully!
Dtest.bat73 ECHO INFO: Test completed successfully!
/GUIX-v6.2.1/docs/
Drevision_history.txt24 Modify sprite to stay on last frame when sprite animation is completed.