Searched refs:click_pos (Results 1 – 5 of 5) sorted by relevance
69 GX_POINT click_pos; in control_thread_entry() local77 click_pos.gx_point_x = drop_list->gx_widget_size.gx_rectangle_right - 10; in control_thread_entry()78 click_pos.gx_point_y = drop_list->gx_widget_size.gx_rectangle_top + 10; in control_thread_entry()93 my_event.gx_event_payload.gx_event_pointdata.gx_point_y = click_pos.gx_point_y; in control_thread_entry()94 my_event.gx_event_payload.gx_event_pointdata.gx_point_x = click_pos.gx_point_x; in control_thread_entry()
61 static GX_POINT click_pos[]={ variable100 for(index = 0; index < (int)(sizeof(click_pos)/sizeof(GX_POINT)); index++) in control_thread_entry()103 my_event.gx_event_payload.gx_event_pointdata.gx_point_x = click_pos[index].gx_point_x; in control_thread_entry()104 my_event.gx_event_payload.gx_event_pointdata.gx_point_y = click_pos[index].gx_point_y; in control_thread_entry()
204 GX_POINT click_pos; in _gx_multi_line_text_input_pen_drag_process() local211 click_pos = event_ptr -> gx_event_payload.gx_event_pointdata; in _gx_multi_line_text_input_pen_drag_process()212 click_y = click_pos.gx_point_y; in _gx_multi_line_text_input_pen_drag_process()227 if (click_pos.gx_point_y < client.gx_rectangle_top) in _gx_multi_line_text_input_pen_drag_process()229 click_pos.gx_point_y = client.gx_rectangle_top; in _gx_multi_line_text_input_pen_drag_process()231 else if (click_pos.gx_point_y > client.gx_rectangle_bottom) in _gx_multi_line_text_input_pen_drag_process()233 click_pos.gx_point_y = client.gx_rectangle_bottom; in _gx_multi_line_text_input_pen_drag_process()235 _gx_multi_line_text_input_cursor_pos_calculate(text_input, click_pos); in _gx_multi_line_text_input_pen_drag_process()
91 …ulti_line_text_input_cursor_pos_calculate(GX_MULTI_LINE_TEXT_INPUT *text_input, GX_POINT click_pos) in _gx_multi_line_text_input_cursor_pos_calculate() argument136 if ((click_pos.gx_point_y < y_pos + line_height) || (total_rows == 0)) in _gx_multi_line_text_input_cursor_pos_calculate()142 cursor_line = (UINT)((click_pos.gx_point_y - y_pos) / line_height + 1); in _gx_multi_line_text_input_cursor_pos_calculate()257 if ((cursor_pos.gx_point_x + char_width / 2) > click_pos.gx_point_x) in _gx_multi_line_text_input_cursor_pos_calculate()
72 …lti_line_text_input_cursor_pos_calculate(GX_MULTI_LINE_TEXT_INPUT *text_input, GX_POINT click_pos);