Searched refs:back_op (Results 1 – 1 of 1) sorted by relevance
97 int back_op; in WriteExtendedProperties() local122 back_op = frame->gx_sprite_frame_background_operation; in WriteExtendedProperties()123 if (back_op >= 3) in WriteExtendedProperties()125 back_op = 0; in WriteExtendedProperties()140 sprite_background_string[back_op], in WriteExtendedProperties()