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Searched refs:apply_to_all_frames (Results 1 – 3 of 3) sorted by relevance

/GUIX-v6.2.1/guix_studio/
Dsprite_edit_dialog.cpp124 mpInfo->ewi.sprite.apply_to_all_frames = mTempInfo.ewi.sprite.apply_to_all_frames; in OnOK()
150 if (mTempInfo.ewi.sprite.apply_to_all_frames) in SetFrameFields()
211 if (mTempInfo.ewi.sprite.apply_to_all_frames) in ReadFrameFields()
322 if (mTempInfo.ewi.sprite.apply_to_all_frames) in DoDataExchange()
543 mTempInfo.ewi.sprite.apply_to_all_frames = TRUE; in OnClickApplyToAllFrames()
549 mTempInfo.ewi.sprite.apply_to_all_frames = FALSE; in OnClickApplyToAllFrames()
Dsprite_service_provider.cpp211 info->ewi.sprite.apply_to_all_frames = FALSE; in CreateNewInstance()
244 writer.WriteBool("apply_to_all_frames", info->ewi.sprite.apply_to_all_frames); in SaveToProject()
280 reader.ReadBool("apply_to_all_frames", info->ewi.sprite.apply_to_all_frames); in ReadFromProject()
DStudioXProject.h239 BOOL apply_to_all_frames; member