Searched refs:apply_to_all_frames (Results 1 – 3 of 3) sorted by relevance
124 mpInfo->ewi.sprite.apply_to_all_frames = mTempInfo.ewi.sprite.apply_to_all_frames; in OnOK()150 if (mTempInfo.ewi.sprite.apply_to_all_frames) in SetFrameFields()211 if (mTempInfo.ewi.sprite.apply_to_all_frames) in ReadFrameFields()322 if (mTempInfo.ewi.sprite.apply_to_all_frames) in DoDataExchange()543 mTempInfo.ewi.sprite.apply_to_all_frames = TRUE; in OnClickApplyToAllFrames()549 mTempInfo.ewi.sprite.apply_to_all_frames = FALSE; in OnClickApplyToAllFrames()
211 info->ewi.sprite.apply_to_all_frames = FALSE; in CreateNewInstance()244 writer.WriteBool("apply_to_all_frames", info->ewi.sprite.apply_to_all_frames); in SaveToProject()280 reader.ReadBool("apply_to_all_frames", info->ewi.sprite.apply_to_all_frames); in ReadFromProject()
239 BOOL apply_to_all_frames; member