Searched refs:animation_running (Results 1 – 3 of 3) sorted by relevance
18 GX_BOOL animation_running = GX_FALSE; variable47 animation_running = GX_TRUE; in meds_screen_event_handler()64 if (!animation_running) in meds_screen_event_handler()73 if (!animation_running) in meds_screen_event_handler()83 if (!animation_running) in meds_screen_event_handler()93 if (!animation_running) in meds_screen_event_handler()110 animation_running = GX_FALSE; in meds_screen_event_handler()
21 GX_BOOL animation_running = GX_FALSE; variable194 if (!animation_running) in background_win_event_process()202 if (!animation_running) in background_win_event_process()210 if (!animation_running) in background_win_event_process()217 if (animation_running) in background_win_event_process()220 animation_running = GX_FALSE; in background_win_event_process()225 animation_running = GX_TRUE; in background_win_event_process()