Searched refs:animation_name (Results 1 – 1 of 1) sorted by relevance
1919 CString animation_name(parent_name); in CheckWriteScreenFlow() local2045 GenerateAnimationInfoName(item, animation_name, animation_index); in CheckWriteScreenFlow()2046 animation_name = CString(_T("&")) + animation_name; in CheckWriteScreenFlow()2055 parent_name, target_name, animation_name); in CheckWriteScreenFlow()