Searched refs:animation_id_name (Results 1 – 6 of 6) sorted by relevance
| /GUIX-v6.2.1/guix_studio/ |
| D | screen_flow.cpp | 10 animation_id_name = ""; in action_info() 45 animation_id_name = other.animation_id_name; in copy() 63 if (!animation_id_name.IsEmpty()) in RemoveAnimationIdFromDictionary() 68 project->RemoveFromIdDictionary(display_index, ID_TYPE_ANIMATION, animation_id_name); in RemoveAnimationIdFromDictionary() 76 if (!animation_id_name.IsEmpty()) in AddAnimationIdToDictionary() 81 project->AddToIdDictionary(display_index, ID_TYPE_ANIMATION, animation_id_name); in AddAnimationIdToDictionary()
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| D | trigger_action_edit_dlg.cpp | 890 string = action->animation_id_name; in ShowHideAnimationParams() 1106 if (action->animation_id_name != text) in SaveAnimationInfo() 1108 CString old_text = action->animation_id_name; in SaveAnimationInfo() 1122 action->animation_id_name = text; in SaveAnimationInfo() 1130 action->animation_id_name = text; in SaveAnimationInfo()
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| D | screen_flow.h | 20 CString animation_id_name; variable
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| D | screen_generator.cpp | 1311 CString animation_id_name("0"); in GenerateAnimationInfo() local 1314 if (!action->animation_id_name.IsEmpty()) in GenerateAnimationInfo() 1316 animation_id_name = action->animation_id_name; in GenerateAnimationInfo() 1347 animation_id_name, in GenerateAnimationInfo()
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| D | app_runner.cpp | 385 …gx_animation_id = project->GetIdIndex(display_index, ID_TYPE_ANIMATION, action->animation_id_name); in app_trigger_action_process()
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| D | StudioXProject.cpp | 3190 writer.WriteString("animation_id_name", action->animation_id_name); in WriteTriggerInfo() 4179 reader.ReadString("animation_id_name", action->animation_id_name); in ReadTriggerInfo() 4181 if (!action->animation_id_name.IsEmpty()) in ReadTriggerInfo() 4184 … AddToIdDictionary(display_index, ID_TYPE_ANIMATION, action->animation_id_name); in ReadTriggerInfo()
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