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Searched refs:allocate_canvas (Results 1 – 4 of 4) sorted by relevance

/GUIX-v6.2.1/guix_studio/
DStudioXProject.h508 BOOL allocate_canvas; variable
DStudioXProject.cpp927 mDisplays[index].allocate_canvas = TRUE; in InitProjectHeader()
1118 new_project->mDisplays[display].allocate_canvas = src->mDisplays[display].allocate_canvas; in Clone()
3019 writer.WriteBool("allocate_canvas", pInfo->allocate_canvas); in WriteDisplayInfo()
4428 if (!reader.ReadBool("allocate_canvas", pInfo->allocate_canvas)) in ReadDisplayInfo()
4431 pInfo->allocate_canvas = TRUE; in ReadDisplayInfo()
DProjectConfigDlg.cpp315 DDX_Check(&nx, IDC_ALLOCATE_CANVAS, mpProject->mDisplays[display_index].allocate_canvas); in InitDisplayConfig()
380 DDX_Check(&nx, IDC_ALLOCATE_CANVAS, mpProject->mDisplays[display_index].allocate_canvas); in SaveDisplayConfig()
Dscreen_generator.cpp938 if (m_project->mDisplays[display].allocate_canvas) in DeclareDisplayControlBlock()
4637 if (m_project->mDisplays[display].allocate_canvas) in DeclareDisplayTable()