Searched refs:allocate_canvas (Results 1 – 4 of 4) sorted by relevance
508 BOOL allocate_canvas; variable
927 mDisplays[index].allocate_canvas = TRUE; in InitProjectHeader()1118 new_project->mDisplays[display].allocate_canvas = src->mDisplays[display].allocate_canvas; in Clone()3019 writer.WriteBool("allocate_canvas", pInfo->allocate_canvas); in WriteDisplayInfo()4428 if (!reader.ReadBool("allocate_canvas", pInfo->allocate_canvas)) in ReadDisplayInfo()4431 pInfo->allocate_canvas = TRUE; in ReadDisplayInfo()
315 DDX_Check(&nx, IDC_ALLOCATE_CANVAS, mpProject->mDisplays[display_index].allocate_canvas); in InitDisplayConfig()380 DDX_Check(&nx, IDC_ALLOCATE_CANVAS, mpProject->mDisplays[display_index].allocate_canvas); in SaveDisplayConfig()
938 if (m_project->mDisplays[display].allocate_canvas) in DeclareDisplayControlBlock()4637 if (m_project->mDisplays[display].allocate_canvas) in DeclareDisplayTable()