Searched refs:LineDirection (Results 1 – 1 of 1) sorted by relevance
97 INT LineDirection[4]; in _gx_display_driver_generic_wide_line_points_calculate() local138 LineDirection[0] = 0; in _gx_display_driver_generic_wide_line_points_calculate()139 LineDirection[1] = 1; in _gx_display_driver_generic_wide_line_points_calculate()140 LineDirection[2] = 2; in _gx_display_driver_generic_wide_line_points_calculate()141 LineDirection[3] = 3; in _gx_display_driver_generic_wide_line_points_calculate()145 LineDirection[1] = 3; in _gx_display_driver_generic_wide_line_points_calculate()146 LineDirection[3] = 1; in _gx_display_driver_generic_wide_line_points_calculate()151 LineDirection[0] = 2; in _gx_display_driver_generic_wide_line_points_calculate()152 LineDirection[2] = 0; in _gx_display_driver_generic_wide_line_points_calculate()155 FixedPoints[LineDirection[0]].x = GX_FIXED_VAL_MAKE(xStart) - xside; in _gx_display_driver_generic_wide_line_points_calculate()[all …]