Searched refs:GX_SCREEN_ROTATION_NONE (Results 1 – 25 of 77) sorted by relevance
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101 if (display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_NONE || in _gx_scroll_wheel_gradient_create()
164 … (new_context -> gx_draw_context_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_NONE || in _gx_canvas_drawing_initiate()
118 if((canvas->gx_canvas_display->gx_display_rotation_angle != GX_SCREEN_ROTATION_NONE) && in _gx_validation_display_buffer_32bpp_toggle()
121 if((canvas->gx_canvas_display->gx_display_rotation_angle != GX_SCREEN_ROTATION_NONE) && in _gx_validation_display_buffer_8bpp_toggle()
122 if((canvas->gx_canvas_display->gx_display_rotation_angle != GX_SCREEN_ROTATION_NONE) && in _gx_validation_display_buffer_16bpp_toggle()
57 GX_SCREEN_ROTATION_NONE /* rotation angle */74 GX_SCREEN_ROTATION_NONE /* rotation angle */
60 GX_SCREEN_ROTATION_NONE /* rotation angle */77 GX_SCREEN_ROTATION_NONE /* rotation angle */
48 GX_SCREEN_ROTATION_NONE /* rotation angle */
45 GX_SCREEN_ROTATION_NONE /* rotation angle */
41 { _T("None"), GX_SCREEN_ROTATION_NONE },46 { _T("0"), GX_SCREEN_ROTATION_NONE },600 mpProject->mDisplays[display_index].rotation_angle = GX_SCREEN_ROTATION_NONE; in SaveDisplayConfig()1370 box->InsertString(0, ProjectConfigDlg::FindScreenRotationName(GX_SCREEN_ROTATION_NONE)); in InitRotationAnglesCombobox()1395 mpProject->mDisplays[display].rotation_angle = GX_SCREEN_ROTATION_NONE; in InitRotationAnglesCombobox()