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Searched refs:GX_ANIMATION_BLOCK_MOVE (Results 1 – 14 of 14) sorted by relevance

/GUIX-v6.2.1/common/src/
Dgx_animation_slide_landing.c198 if (info -> gx_animation_style & GX_ANIMATION_BLOCK_MOVE) in _gx_animation_slide_landing()
270 if (info -> gx_animation_style & GX_ANIMATION_BLOCK_MOVE) in _gx_animation_slide_landing()
289 if (info -> gx_animation_style & GX_ANIMATION_BLOCK_MOVE) in _gx_animation_slide_landing()
Dgx_animation_update.c226 if (animation -> gx_animation_info.gx_animation_style & GX_ANIMATION_BLOCK_MOVE) in _gx_animation_update()
Dgx_animation_drag_tracking.c193 if (animation -> gx_animation_info.gx_animation_style & GX_ANIMATION_BLOCK_MOVE) in _gx_animation_drag_tracking()
/GUIX-v6.2.1/test/example_internal/screen_drag_animation_with_block_move/
Ddemo_screen_drag_animation_with_block_move.c106 …TION_SCREEN_DRAG | GX_ANIMATION_HORIZONTAL | GX_ANIMATION_WRAP | GX_ANIMATION_BLOCK_MOVE, ANIMATIO… in create_screen_drag_animations()
109 …MATION_SCREEN_DRAG | GX_ANIMATION_VERTICAL | GX_ANIMATION_WRAP | GX_ANIMATION_BLOCK_MOVE, ANIMATIO… in create_screen_drag_animations()
/GUIX-v6.2.1/samples/demo_guix_smart_watch/
Ddemo_guix_smart_watch.c291 …e = GX_ANIMATION_SCREEN_DRAG | GX_ANIMATION_VERTICAL | GX_ANIMATION_WRAP | GX_ANIMATION_BLOCK_MOVE; in enable_vertical_slide_animation()
320 …= GX_ANIMATION_SCREEN_DRAG | GX_ANIMATION_HORIZONTAL | GX_ANIMATION_WRAP | GX_ANIMATION_BLOCK_MOVE; in enable_horizontal_slide_animation()
541 animation_info.gx_animation_style = GX_ANIMATION_TRANSLATE | GX_ANIMATION_BLOCK_MOVE; in page_screen_slide()
659 animation_info.gx_animation_style = GX_ANIMATION_TRANSLATE | GX_ANIMATION_BLOCK_MOVE; in container_screen_slide()
/GUIX-v6.2.1/test/guix_test/regression_test/tests/
Dvalidation_guix_vertical_screen_drag_animation_with_block_move.c123 … GX_ANIMATION_SCREEN_DRAG | GX_ANIMATION_VERTICAL | GX_ANIMATION_BLOCK_MOVE, in control_thread_entry()
Dvalidation_guix_horizontal_screen_drag_animation_with_block_move.c128 … GX_ANIMATION_SCREEN_DRAG | GX_ANIMATION_HORIZONTAL | GX_ANIMATION_BLOCK_MOVE, in control_thread_entry()
/GUIX-v6.2.1/common/inc/
Dgx_api.h918 #define GX_ANIMATION_BLOCK_MOVE 0x0004U macro
/GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/demo_guix_jpeg_decode_24xrgb/Debug/BrowseInfo/
Ddemo_guix_jpeg_decode_24xrgb.pbw6151 "ID": "c:gx_api.h@38240@macro@GX_ANIMATION_BLOCK_MOVE",
6154 "display": "GX_ANIMATION_BLOCK_MOVE",
6160 "name": "GX_ANIMATION_BLOCK_MOVE",
/GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/demo_guix_jpeg_decode_8bit_palette/Debug/BrowseInfo/
Ddemo_guix_jpeg_decode_8bit_palette.pbw6151 "ID": "c:gx_api.h@38240@macro@GX_ANIMATION_BLOCK_MOVE",
6154 "display": "GX_ANIMATION_BLOCK_MOVE",
6160 "name": "GX_ANIMATION_BLOCK_MOVE",
/GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/demo_guix_jpeg_decode_1555xrgb/Debug/BrowseInfo/
Ddemo_guix_jpeg_decode_1555xrgb.pbw6151 "ID": "c:gx_api.h@38240@macro@GX_ANIMATION_BLOCK_MOVE",
6154 "display": "GX_ANIMATION_BLOCK_MOVE",
6160 "name": "GX_ANIMATION_BLOCK_MOVE",
/GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/demo_guix_jpeg_decode_565rgb/Debug/BrowseInfo/
Ddemo_guix_jpeg_decode_565rgb.pbw6151 "ID": "c:gx_api.h@38240@macro@GX_ANIMATION_BLOCK_MOVE",
6154 "display": "GX_ANIMATION_BLOCK_MOVE",
6160 "name": "GX_ANIMATION_BLOCK_MOVE",
/GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/demo_guix_jpeg_decode_565rgb_rotated_ccw/Debug/BrowseInfo/
Ddemo_guix_jpeg_decode_565rgb_rotated_ccw.pbw6151 "ID": "c:gx_api.h@38240@macro@GX_ANIMATION_BLOCK_MOVE",
6154 "display": "GX_ANIMATION_BLOCK_MOVE",
6160 "name": "GX_ANIMATION_BLOCK_MOVE",
/GUIX-v6.2.1/test/guix_test/regression_test/tests/iar/9.30.1/validaion_guix_jpeg_decoding/demo_guix_jpeg_decode_565rgb_rotated_cw/Debug/BrowseInfo/
Ddemo_guix_jpeg_decode_565rgb_rotated_cw.pbw6151 "ID": "c:gx_api.h@38240@macro@GX_ANIMATION_BLOCK_MOVE",
6154 "display": "GX_ANIMATION_BLOCK_MOVE",
6160 "name": "GX_ANIMATION_BLOCK_MOVE",