Searched refs:ActionList (Results 1 – 2 of 2) sorted by relevance
157 action_info *trigger_info::GetActionInfo(CArray<action_info *> &ActionList, CString &action_name) in GetActionInfo() argument161 for (int index = 0; index < ActionList.GetCount(); index++) in GetActionInfo()163 action = ActionList.GetAt(index); in GetActionInfo()175 BOOL trigger_info::FindActionName(CArray<action_info *> &ActionList, CString &name) in FindActionName() argument178 for (int index = 0; index < ActionList.GetCount(); index++) in FindActionName()180 action = ActionList.GetAt(index); in FindActionName()192 void trigger_info::CreateUniqueActionName(CArray<action_info *> &ActionList, action_info *action) in CreateUniqueActionName() argument194 if (!FindActionName(ActionList, action->action_name)) in CreateUniqueActionName()205 while (FindActionName(ActionList, out)) in CreateUniqueActionName()
36 static action_info *GetActionInfo(CArray<action_info *> &ActionList, CString &action_name);37 static BOOL FindActionName(CArray<action_info *> &ActionList, CString &name);38 static void CreateUniqueActionName(CArray<action_info *> &ActionList, action_info *action);