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Searched refs:ActionList (Results 1 – 2 of 2) sorted by relevance

/GUIX-v6.2.1/guix_studio/
Dscreen_flow.cpp157 action_info *trigger_info::GetActionInfo(CArray<action_info *> &ActionList, CString &action_name) in GetActionInfo() argument
161 for (int index = 0; index < ActionList.GetCount(); index++) in GetActionInfo()
163 action = ActionList.GetAt(index); in GetActionInfo()
175 BOOL trigger_info::FindActionName(CArray<action_info *> &ActionList, CString &name) in FindActionName() argument
178 for (int index = 0; index < ActionList.GetCount(); index++) in FindActionName()
180 action = ActionList.GetAt(index); in FindActionName()
192 void trigger_info::CreateUniqueActionName(CArray<action_info *> &ActionList, action_info *action) in CreateUniqueActionName() argument
194 if (!FindActionName(ActionList, action->action_name)) in CreateUniqueActionName()
205 while (FindActionName(ActionList, out)) in CreateUniqueActionName()
Dscreen_flow.h36 static action_info *GetActionInfo(CArray<action_info *> &ActionList, CString &action_name);
37 static BOOL FindActionName(CArray<action_info *> &ActionList, CString &name);
38 static void CreateUniqueActionName(CArray<action_info *> &ActionList, action_info *action);