Searched refs:ANIMATION_TOTAL_STEPS (Results 1 – 8 of 8) sorted by relevance
3 #define ANIMATION_TOTAL_STEPS 20 macro4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)52 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
3 #define ANIMATION_TOTAL_STEPS 20 macro5 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)54 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
3 #define ANIMATION_TOTAL_STEPS 20 macro4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)47 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
3 #define ANIMATION_TOTAL_STEPS 20 macro4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)56 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
3 #define ANIMATION_TOTAL_STEPS 20 macro4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)74 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
3 #define ANIMATION_TOTAL_STEPS 20 macro4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)59 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
9 #define ANIMATION_TOTAL_STEPS 20 macro10 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)109 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
11 #define ANIMATION_TOTAL_STEPS 40 macro154 animation_info.gx_animation_steps = ANIMATION_TOTAL_STEPS; in animation_start()