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Searched refs:ANIMATION_TOTAL_STEPS (Results 1 – 8 of 8) sorted by relevance

/GUIX-v6.2.1/samples/demo_guix_smart_watch/
Dpage_3_calories_screen.c3 #define ANIMATION_TOTAL_STEPS 20 macro
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
52 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
Dpage_3_ekg_screen.c3 #define ANIMATION_TOTAL_STEPS 20 macro
5 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
54 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
Dpage_3_yoga_screen.c3 #define ANIMATION_TOTAL_STEPS 20 macro
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
47 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
Dpage_3_stand_screen.c3 #define ANIMATION_TOTAL_STEPS 20 macro
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
56 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
Dpage_3_run_screen.c3 #define ANIMATION_TOTAL_STEPS 20 macro
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
74 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
Dpage_1_weather_screen.c3 #define ANIMATION_TOTAL_STEPS 20 macro
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
59 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
Dpage_3_fitness_screen.c9 #define ANIMATION_TOTAL_STEPS 20 macro
10 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
109 if (animation_step == ANIMATION_TOTAL_STEPS) in animation_update()
/GUIX-v6.2.1/tutorials/demo_guix_widget_animation/
Ddemo_guix_widget_animation.c11 #define ANIMATION_TOTAL_STEPS 40 macro
154 animation_info.gx_animation_steps = ANIMATION_TOTAL_STEPS; in animation_start()