1 /***************************************************************************
2 * Copyright (c) 2024 Microsoft Corporation
3 *
4 * This program and the accompanying materials are made available under the
5 * terms of the MIT License which is available at
6 * https://opensource.org/licenses/MIT.
7 *
8 * SPDX-License-Identifier: MIT
9 **************************************************************************/
10
11
12 /**************************************************************************/
13 /**************************************************************************/
14 /** */
15 /** GUIX Component */
16 /** */
17 /** Window Management (Window) */
18 /** */
19 /**************************************************************************/
20
21 #define GX_SOURCE_CODE
22
23
24 /* Include necessary system files. */
25
26 #include "gx_api.h"
27 #include "gx_animation.h"
28
29 /**************************************************************************/
30 /* */
31 /* FUNCTION RELEASE */
32 /* */
33 /* _gxe_animation_create PORTABLE C */
34 /* 6.1 */
35 /* AUTHOR */
36 /* */
37 /* Kenneth Maxwell, Microsoft Corporation */
38 /* */
39 /* DESCRIPTION */
40 /* */
41 /* This function checks for errors in the animation create call. */
42 /* */
43 /* INPUT */
44 /* */
45 /* animation Pointer to window control */
46 /* block */
47 /* */
48 /* OUTPUT */
49 /* */
50 /* status Completion status */
51 /* */
52 /* CALLS */
53 /* */
54 /* _gx_animation_create Actual animation create call. */
55 /* */
56 /* CALLED BY */
57 /* */
58 /* Application Code */
59 /* */
60 /* RELEASE HISTORY */
61 /* */
62 /* DATE NAME DESCRIPTION */
63 /* */
64 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */
65 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */
66 /* resulting in version 6.1 */
67 /* */
68 /**************************************************************************/
_gxe_animation_create(GX_ANIMATION * animation)69 UINT _gxe_animation_create(GX_ANIMATION *animation)
70 {
71 UINT status;
72
73 /* Check for invalid input pointers. */
74 if (animation == GX_NULL)
75 {
76 return(GX_PTR_ERROR);
77 }
78
79 if (animation -> gx_animation_status != 0)
80 {
81 return GX_ALREADY_CREATED;
82 }
83
84 /* Call actual window create function. */
85 status = _gx_animation_create(animation);
86
87 /* Return completion status. */
88 return(status);
89 }
90
91