1 /*************************************************************************** 2 * Copyright (c) 2024 Microsoft Corporation 3 * 4 * This program and the accompanying materials are made available under the 5 * terms of the MIT License which is available at 6 * https://opensource.org/licenses/MIT. 7 * 8 * SPDX-License-Identifier: MIT 9 **************************************************************************/ 10 11 12 /**************************************************************************/ 13 /**************************************************************************/ 14 /** */ 15 /** GUIX Component */ 16 /** */ 17 /** System Management (System) */ 18 /** */ 19 /**************************************************************************/ 20 21 #define GX_SOURCE_CODE 22 23 24 /* Include necessary system files. */ 25 26 #include "gx_api.h" 27 #include "gx_system.h" 28 #include "gx_animation.h" 29 30 31 /**************************************************************************/ 32 /* */ 33 /* FUNCTION RELEASE */ 34 /* */ 35 /* _gx_system_animation_get PORTABLE C */ 36 /* 6.1.3 */ 37 /* AUTHOR */ 38 /* */ 39 /* Kenneth Maxwell, Microsoft Corporation */ 40 /* */ 41 /* DESCRIPTION */ 42 /* */ 43 /* Obtain an animation structure from the system pool. */ 44 /* */ 45 /* INPUT */ 46 /* */ 47 /* animation Adress to return pointer */ 48 /* */ 49 /* OUTPUT */ 50 /* */ 51 /* status Completion status */ 52 /* */ 53 /* CALLS */ 54 /* */ 55 /* _gx_system_lock lock system mutex */ 56 /* _gx_system_unlock unlock system mutex */ 57 /* */ 58 /* CALLED BY */ 59 /* */ 60 /* GUIX Application */ 61 /* GUIX Internal Code */ 62 /* */ 63 /* RELEASE HISTORY */ 64 /* */ 65 /* DATE NAME DESCRIPTION */ 66 /* */ 67 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ 68 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ 69 /* resulting in version 6.1 */ 70 /* 12-31-2020 Kenneth Maxwell Modified comment(s), init */ 71 /* animation canvas to null, */ 72 /* resulting in version 6.1.3 */ 73 /* */ 74 /**************************************************************************/ 75 #if (GX_ANIMATION_POOL_SIZE > 0) 76 _gx_system_animation_get(GX_ANIMATION ** animation)77UINT _gx_system_animation_get(GX_ANIMATION **animation) 78 { 79 UINT status = GX_SUCCESS; 80 GX_ANIMATION *free_block; 81 82 /* lock entering critical section */ 83 GX_ENTER_CRITICAL 84 85 /* check for already having this timer */ 86 if (_gx_system_animation_free_list) 87 { 88 free_block = _gx_system_animation_free_list; 89 _gx_system_animation_free_list = free_block -> gx_animation_next; 90 free_block -> gx_animation_next = GX_NULL; 91 free_block -> gx_animation_system_allocated = GX_TRUE; 92 free_block -> gx_animation_status = GX_ANIMATION_IDLE; 93 free_block -> gx_animation_canvas = GX_NULL; 94 *animation = free_block; 95 } 96 else 97 { 98 *animation = GX_NULL; 99 status = GX_OUT_OF_ANIMATIONS; 100 } 101 102 GX_EXIT_CRITICAL 103 return status; 104 } 105 #endif 106