1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Display Management (Display)                                        */
18 /**                                                                       */
19 /**************************************************************************/
20 
21 #define GX_SOURCE_CODE
22 
23 /* Include necessary system files.  */
24 
25 #include "gx_api.h"
26 #include "gx_display.h"
27 #include "gx_utility.h"
28 
29 #define REDVAL(_c)   (GX_UBYTE)(((_c) >> 11) & 0x1f)
30 #define GREENVAL(_c) (GX_UBYTE)(((_c) >> 5) & 0x3f)
31 #define BLUEVAL(_c)  (GX_UBYTE)(((_c)) & 0x1f)
32 
33 
34 /* Define macros for assembling a 16-bit r:g:b value from 3 components.  */
35 
36 #define ASSEMBLECOLOR(_r, _g, _b) \
37     ((((_r) & 0x1f) << 11) |      \
38      (((_g) & 0x3f) << 5) |       \
39      (((_b) & 0x1f)))
40 
41 
42 /**************************************************************************/
43 /*                                                                        */
44 /*  FUNCTION                                               RELEASE        */
45 /*                                                                        */
46 /*    _gx_display_driver_565rgb_rotated_canvas_blend      PORTABLE C      */
47 /*                                                           6.1.3        */
48 /*  AUTHOR                                                                */
49 /*                                                                        */
50 /*    Kenneth Maxwell, Microsoft Corporation                              */
51 /*                                                                        */
52 /*  DESCRIPTION                                                           */
53 /*                                                                        */
54 /*    Rotated canvas blend function for 565rgb color format.              */
55 /*                                                                        */
56 /*  INPUT                                                                 */
57 /*                                                                        */
58 /*   canvas                                 The canvas to blend to        */
59 /*   composite                              The canvas to blend from      */
60 /*                                                                        */
61 /*  OUTPUT                                                                */
62 /*                                                                        */
63 /*    None                                                                */
64 /*                                                                        */
65 /*  CALLS                                                                 */
66 /*                                                                        */
67 /*    _gx_utility_rectangle_shift           Adjust the rectangle          */
68 /*    _gx_utility_recttangle_overlap_detect Detect whether two areas      */
69 /*                                            overlap                     */
70 /*    REDVAL                                Extrace Red from canvas       */
71 /*    GREENVAL                              Extrace Green from canvas     */
72 /*    BLUEVAL                               Extrace Blue from canvas      */
73 /*    ASSEMBLECOLOR                         Compose the RGB color         */
74 /*                                                                        */
75 /*  CALLED BY                                                             */
76 /*                                                                        */
77 /*    GUIX Internal Code                                                  */
78 /*                                                                        */
79 /*  RELEASE HISTORY                                                       */
80 /*                                                                        */
81 /*    DATE              NAME                      DESCRIPTION             */
82 /*                                                                        */
83 /*  12-31-2020     Kenneth Maxwell          Initial Version 6.1.3         */
84 /*                                                                        */
85 /**************************************************************************/
_gx_display_driver_565rgb_rotated_canvas_blend(GX_CANVAS * canvas,GX_CANVAS * composite)86 VOID _gx_display_driver_565rgb_rotated_canvas_blend(GX_CANVAS *canvas, GX_CANVAS *composite)
87 {
88 GX_RECTANGLE dirty;
89 GX_RECTANGLE overlap;
90 USHORT      *read;
91 USHORT      *read_start;
92 USHORT      *write;
93 USHORT      *write_start;
94 USHORT       fcolor;
95 GX_UBYTE     fred, fgreen, fblue;
96 GX_UBYTE     bred, bgreen, bblue;
97 GX_UBYTE     alpha, balpha;
98 
99 USHORT       bcolor;
100 INT          row;
101 INT          col;
102 
103     dirty.gx_rectangle_left = dirty.gx_rectangle_top = 0;
104     dirty.gx_rectangle_right = (GX_VALUE)(canvas -> gx_canvas_x_resolution - 1);
105     dirty.gx_rectangle_bottom = (GX_VALUE)(canvas -> gx_canvas_y_resolution - 1);
106 
107     _gx_utility_rectangle_shift(&dirty, canvas -> gx_canvas_display_offset_x, canvas -> gx_canvas_display_offset_y);
108 
109     if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap))
110     {
111         alpha = canvas -> gx_canvas_alpha;
112         balpha = (GX_UBYTE)(256 - alpha);
113 
114         read_start = (USHORT *)canvas -> gx_canvas_memory;
115         write_start = (USHORT *)composite -> gx_canvas_memory;
116 
117         if (canvas -> gx_canvas_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_CW)
118         {
119             /* index into starting row */
120             read_start += (dirty.gx_rectangle_right - overlap.gx_rectangle_right) * canvas -> gx_canvas_y_resolution;
121 
122             /* index into pixel */
123             read_start += overlap.gx_rectangle_top - dirty.gx_rectangle_top;
124 
125             /* calculate the write pointer */
126             write_start += (composite -> gx_canvas_x_resolution - overlap.gx_rectangle_right - 1) * composite -> gx_canvas_y_resolution;
127             write_start += overlap.gx_rectangle_top;
128         }
129         else
130         {
131             /* index into starting row */
132             read_start += (overlap.gx_rectangle_left - dirty.gx_rectangle_left) * canvas -> gx_canvas_y_resolution;
133 
134             /* index into pixel */
135             read_start += dirty.gx_rectangle_bottom - overlap.gx_rectangle_bottom;
136 
137             /* calculate the write pointer */
138             write_start += overlap.gx_rectangle_left * composite -> gx_canvas_y_resolution;
139             write_start += (composite -> gx_canvas_y_resolution - overlap.gx_rectangle_bottom - 1);
140         }
141 
142         for (row = overlap.gx_rectangle_left; row <= overlap.gx_rectangle_right; row++)
143         {
144             read = read_start;
145             write = write_start;
146 
147             for (col = overlap.gx_rectangle_top; col <= overlap.gx_rectangle_bottom; col++)
148             {
149                 /* read the foreground color */
150                 fcolor = *read++;
151 
152                 /* split foreground into red, green, and blue components */
153                 fred = REDVAL(fcolor);
154                 fgreen = GREENVAL(fcolor);
155                 fblue = BLUEVAL(fcolor);
156 
157                 /* read background color */
158                 bcolor = *write;
159 
160                 /* split background color into red, green, and blue components */
161                 bred = REDVAL(bcolor);
162                 bgreen = GREENVAL(bcolor);
163                 bblue = BLUEVAL(bcolor);
164 
165                 /* blend foreground and background, each color channel */
166                 fred = (GX_UBYTE)(((bred * balpha) + (fred * alpha)) >> 8);
167                 fgreen = (GX_UBYTE)(((bgreen * balpha) + (fgreen * alpha)) >> 8);
168                 fblue = (GX_UBYTE)(((bblue * balpha) + (fblue * alpha)) >> 8);
169 
170                 /* re-assemble into 16-bit color and write it out */
171                 *write++ = (USHORT)ASSEMBLECOLOR(fred, fgreen, fblue);
172             }
173             write_start += composite -> gx_canvas_y_resolution;
174             read_start += canvas -> gx_canvas_y_resolution;
175         }
176     }
177 }
178 
179