1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Display Management (Display)                                        */
18 /**                                                                       */
19 /**************************************************************************/
20 #define GX_SOURCE_CODE
21 
22 
23 #include "gx_api.h"
24 #include "gx_display.h"
25 
26 /**************************************************************************/
27 /*                                                                        */
28 /*  FUNCTION                                               RELEASE        */
29 /*                                                                        */
30 /*    _gx_display_driver_32argb_rotated_pixel_blend       PORTABLE C      */
31 /*                                                           6.1.4        */
32 /*  AUTHOR                                                                */
33 /*                                                                        */
34 /*    Kenneth Maxwell, Microsoft Corporation                              */
35 /*                                                                        */
36 /*  DESCRIPTION                                                           */
37 /*                                                                        */
38 /*    Rotated Pixel blend function for 32argb color format.               */
39 /*                                                                        */
40 /*  INPUT                                                                 */
41 /*                                                                        */
42 /*    context                               Drawing context               */
43 /*    x                                     X coordinate                  */
44 /*    y                                     Y coordinate                  */
45 /*    color                                 Color of line to write        */
46 /*    alpha                                 blending value 0 to 255       */
47 /*                                                                        */
48 /*  OUTPUT                                                                */
49 /*                                                                        */
50 /*    None                                                                */
51 /*                                                                        */
52 /*  CALLS                                                                 */
53 /*                                                                        */
54 /*    None                                                                */
55 /*                                                                        */
56 /*  CALLED BY                                                             */
57 /*                                                                        */
58 /*    GUIX Internal Code                                                  */
59 /*                                                                        */
60 /*  RELEASE HISTORY                                                       */
61 /*                                                                        */
62 /*    DATE              NAME                      DESCRIPTION             */
63 /*                                                                        */
64 /*  02-02-2021     Kenneth Maxwell          Initial Version 6.1.4         */
65 /*                                                                        */
66 /**************************************************************************/
_gx_display_driver_32argb_rotated_pixel_blend(GX_DRAW_CONTEXT * context,INT x,INT y,GX_COLOR fcolor,GX_UBYTE alpha)67 VOID _gx_display_driver_32argb_rotated_pixel_blend(GX_DRAW_CONTEXT *context, INT x, INT y, GX_COLOR fcolor, GX_UBYTE alpha)
68 {
69 GX_UBYTE falpha, fred, fgreen, fblue;
70 GX_UBYTE balpha, bred, bgreen, bblue;
71 GX_UBYTE oalpha;
72 ULONG    bcolor;
73 ULONG   *put;
74 INT      combined_alpha;
75 
76 
77     falpha = ALPHAVAL_32BPP(fcolor);
78     falpha = (GX_UBYTE)((falpha * alpha) / 255);
79 
80     /* Is the pixel non-transparent?  */
81     if (falpha > 0)
82     {
83 
84         /* Calculate address of pixel.  */
85         put = (ULONG *)context -> gx_draw_context_memory;
86 
87         GX_SWAP_VALS(x, y);
88         if (context -> gx_draw_context_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_CW)
89         {
90             y = context -> gx_draw_context_canvas -> gx_canvas_x_resolution - y - 1;
91         }
92         else
93         {
94             x = context -> gx_draw_context_canvas -> gx_canvas_y_resolution - x - 1;
95         }
96 
97         put += context -> gx_draw_context_pitch * y;
98         put += x;
99 
100         /* No need to blend if alpha value is 255.  */
101         if (falpha == 255)
102         {
103             *put = (ULONG)fcolor;
104             return;
105         }
106 
107         /* Split foreground into alpha, red, green, and blue components.  */
108         fred = REDVAL_32BPP(fcolor);
109         fgreen = GREENVAL_32BPP(fcolor);
110         fblue = BLUEVAL_32BPP(fcolor);
111 
112         /* Read background color.  */
113         bcolor = *put;
114 
115         /* Split background color into red, green, and blue components.  */
116         balpha = ALPHAVAL_32BPP(bcolor);
117         bred = REDVAL_32BPP(bcolor);
118         bgreen = GREENVAL_32BPP(bcolor);
119         bblue = BLUEVAL_32BPP(bcolor);
120 
121         /* Background alpha is inverse of foreground alpha.  */
122         combined_alpha = (falpha * balpha) / 0xff;
123 
124         /* Blend foreground and background, each color channel.  */
125         oalpha = (GX_UBYTE)(falpha + balpha - combined_alpha);
126         fred = (GX_UBYTE)((fred * falpha + bred * balpha - bred * combined_alpha) / oalpha);
127         fgreen = (GX_UBYTE)((fgreen * falpha + bgreen * balpha - bgreen * combined_alpha) / oalpha);
128         fblue = (GX_UBYTE)((fblue * falpha + bblue * balpha - bblue * combined_alpha) / oalpha);
129 
130         /* Re-assemble into 16-bit color and write it out.  */
131         *put = (ULONG)ASSEMBLECOLOR_32ARGB(oalpha, fred, fgreen, fblue);
132     }
133 }
134 
135