1 /*************************************************************************** 2 * Copyright (c) 2024 Microsoft Corporation 3 * 4 * This program and the accompanying materials are made available under the 5 * terms of the MIT License which is available at 6 * https://opensource.org/licenses/MIT. 7 * 8 * SPDX-License-Identifier: MIT 9 **************************************************************************/ 10 11 12 /**************************************************************************/ 13 /**************************************************************************/ 14 /** */ 15 /** GUIX Component */ 16 /** */ 17 /** Animation Management (Animation) */ 18 /** */ 19 /**************************************************************************/ 20 21 #define GX_SOURCE_CODE 22 23 24 /* Include necessary system files. */ 25 26 #include "gx_api.h" 27 #include "gx_widget.h" 28 #include "gx_system.h" 29 #include "gx_canvas.h" 30 #include "gx_animation.h" 31 32 33 /**************************************************************************/ 34 /* */ 35 /* FUNCTION RELEASE */ 36 /* */ 37 /* _gx_animation_stop PORTABLE C */ 38 /* 6.1.3 */ 39 /* AUTHOR */ 40 /* */ 41 /* Kenneth Maxwell, Microsoft Corporation */ 42 /* */ 43 /* DESCRIPTION */ 44 /* */ 45 /* This function stops an animation sequence. */ 46 /* */ 47 /* */ 48 /* INPUT */ 49 /* */ 50 /* animation Pointer to animation control */ 51 /* block */ 52 /* */ 53 /* OUTPUT */ 54 /* */ 55 /* status Completion status */ 56 /* */ 57 /* CALLS */ 58 /* */ 59 /* tx_timer_deactivate Deactivate a timer */ 60 /* */ 61 /* CALLED BY */ 62 /* */ 63 /* _gx_animation_complete */ 64 /* _gx_animation_update */ 65 /* */ 66 /* RELEASE HISTORY */ 67 /* */ 68 /* DATE NAME DESCRIPTION */ 69 /* */ 70 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ 71 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ 72 /* resulting in version 6.1 */ 73 /* 12-31-2020 Kenneth Maxwell Modified comment(s), */ 74 /* added GX_DISABLE_THREADX_ */ 75 /* TIMER_SOURCE configuration, */ 76 /* resulting in version 6.1.3 */ 77 /* */ 78 /**************************************************************************/ _gx_animation_stop(GX_ANIMATION * animation)79UINT _gx_animation_stop(GX_ANIMATION *animation) 80 { 81 UINT status = GX_SUCCESS; 82 GX_ANIMATION *previous; 83 84 /* assign IDLE status to this animation structure */ 85 animation -> gx_animation_status = GX_ANIMATION_IDLE; 86 87 /* Remove the animation from the active list */ 88 GX_ENTER_CRITICAL 89 90 if (_gx_system_animation_list == animation) 91 { 92 /* animation is first in active list */ 93 _gx_system_animation_list = _gx_system_animation_list -> gx_animation_next; 94 95 /* if there are no other active animations or timers, stop the system timer */ 96 if ((_gx_system_active_timer_list == NULL) && (_gx_system_animation_list == NULL)) 97 { 98 #ifdef GX_THREADX_BINDING 99 #ifndef GX_DISABLE_THREADX_TIMER_SOURCE 100 tx_timer_deactivate(&_gx_system_timer); 101 #endif 102 #else 103 GX_TIMER_STOP; 104 #endif 105 } 106 } 107 else 108 { 109 /* the animation is not the first, find the previous and 110 adjust linked list 111 */ 112 previous = _gx_system_animation_list; 113 while (previous) 114 { 115 if (previous -> gx_animation_next == animation) 116 { 117 previous -> gx_animation_next = animation -> gx_animation_next; 118 break; 119 } 120 previous = previous -> gx_animation_next; 121 } 122 } 123 GX_EXIT_CRITICAL 124 return(status); 125 } 126 127