1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 /**************************************************************************/
12 /**************************************************************************/
13 /**                                                                       */
14 /** USBX Component                                                        */
15 /**                                                                       */
16 /**   Device Audio Class                                                  */
17 /**                                                                       */
18 /**************************************************************************/
19 /**************************************************************************/
20 
21 #define UX_SOURCE_CODE
22 
23 
24 /* Include necessary system files.  */
25 
26 #include "ux_api.h"
27 #include "ux_device_class_audio.h"
28 #include "ux_device_stack.h"
29 
30 
31 #if defined(UX_DEVICE_STANDALONE)
32 /**************************************************************************/
33 /*                                                                        */
34 /*  FUNCTION                                               RELEASE        */
35 /*                                                                        */
36 /*    _ux_device_class_audio_read_task_function           PORTABLE C      */
37 /*                                                           6.3.0        */
38 /*  AUTHOR                                                                */
39 /*                                                                        */
40 /*    Yajun Xia, Microsoft Corporation                                    */
41 /*                                                                        */
42 /*  DESCRIPTION                                                           */
43 /*                                                                        */
44 /*    This function is the background task of the audio stream read.      */
45 /*                                                                        */
46 /*    It's for standalone mode.                                           */
47 /*                                                                        */
48 /*  INPUT                                                                 */
49 /*                                                                        */
50 /*    stream                                Pointer to audio stream       */
51 /*                                                                        */
52 /*  OUTPUT                                                                */
53 /*                                                                        */
54 /*    State machine status                                                */
55 /*    UX_STATE_EXIT                         Device not configured         */
56 /*    UX_STATE_IDLE                         No streaming transfer running */
57 /*    UX_STATE_WAIT                         Streaming transfer running    */
58 /*                                                                        */
59 /*  CALLS                                                                 */
60 /*                                                                        */
61 /*    _ux_device_stack_transfer_run         Run transfer state machine    */
62 /*    _ux_utility_memory_copy               Copy memory                   */
63 /*                                                                        */
64 /*  CALLED BY                                                             */
65 /*                                                                        */
66 /*    USBX Device Stack                                                   */
67 /*                                                                        */
68 /*  RELEASE HISTORY                                                       */
69 /*                                                                        */
70 /*    DATE              NAME                      DESCRIPTION             */
71 /*                                                                        */
72 /*  10-31-2022     Yajun Xia                Initial Version 6.2.0         */
73 /*  10-31-2023     Chaoqiong Xiao           Modified comment(s),          */
74 /*                                            added a new mode to manage  */
75 /*                                            endpoint buffer in classes  */
76 /*                                            with zero copy enabled,     */
77 /*                                            resulting in version 6.3.0  */
78 /*                                                                        */
79 /**************************************************************************/
_ux_device_class_audio_read_task_function(UX_DEVICE_CLASS_AUDIO_STREAM * stream)80 UINT _ux_device_class_audio_read_task_function(UX_DEVICE_CLASS_AUDIO_STREAM *stream)
81 {
82 UX_SLAVE_DEVICE                 *device;
83 UX_SLAVE_ENDPOINT               *endpoint;
84 UX_SLAVE_TRANSFER               *transfer;
85 UCHAR                           *next_pos;
86 UX_DEVICE_CLASS_AUDIO_FRAME     *next_frame;
87 ULONG                           max_packet_size;
88 ULONG                           actual_length;
89 UINT                            status;
90 
91 
92     /* Get the pointer to the device.  */
93     device = stream -> ux_device_class_audio_stream_audio -> ux_device_class_audio_device;
94 
95     /* Check if the device is configured.  */
96     if (device -> ux_slave_device_state != UX_DEVICE_CONFIGURED)
97     {
98         stream -> ux_device_class_audio_stream_task_state = UX_STATE_EXIT;
99         return(UX_STATE_EXIT);
100     }
101 
102     /* Get the endpoint.  */
103     endpoint = stream -> ux_device_class_audio_stream_endpoint;
104 
105     /* No endpoint ready, maybe it's alternate setting 0.  */
106     if (endpoint == UX_NULL)
107         return(UX_STATE_IDLE);
108 
109     /* Check if background transfer task is started.  */
110     if (stream -> ux_device_class_audio_stream_task_state == UX_DEVICE_CLASS_AUDIO_STREAM_RW_STOP)
111         return(UX_STATE_IDLE);
112 
113     /* Get transfer instance.  */
114     transfer = &endpoint -> ux_slave_endpoint_transfer_request;
115 
116     /* If not started yet, reset transfer and start polling.  */
117     if (stream -> ux_device_class_audio_stream_task_state == UX_DEVICE_CLASS_AUDIO_STREAM_RW_START)
118     {
119 
120         /* Next state: transfer wait.  */
121         stream -> ux_device_class_audio_stream_task_state = UX_DEVICE_CLASS_AUDIO_STREAM_RW_WAIT;
122 
123 #if UX_DEVICE_ENDPOINT_BUFFER_OWNER == 1
124 
125         /* Zero copy: directly use stream buffer for transfer.  */
126         transfer -> ux_slave_transfer_request_data_pointer =
127             stream -> ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_data;
128 #endif
129 
130         /* Reset transfer state.  */
131         UX_SLAVE_TRANSFER_STATE_RESET(transfer);
132     }
133 
134     /* Run transfer state machine.  */
135     max_packet_size = endpoint -> ux_slave_endpoint_transfer_request.ux_slave_transfer_request_transfer_length;
136     status = _ux_device_stack_transfer_run(transfer, max_packet_size, max_packet_size);
137 
138     /* Error case.  */
139     if (status < UX_STATE_NEXT)
140     {
141 
142         /* Error on background transfer task start.  */
143         stream -> ux_device_class_audio_stream_task_state = UX_STATE_RESET;
144         stream -> ux_device_class_audio_stream_task_status =
145                         transfer -> ux_slave_transfer_request_completion_code;
146 
147         /* Error notification!  */
148         _ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_TRANSFER_ERROR);
149         return(UX_STATE_EXIT);
150     }
151 
152     /* Success case.  */
153     if (status == UX_STATE_NEXT)
154     {
155 
156         /* Next state: start.  */
157         stream -> ux_device_class_audio_stream_task_state = UX_DEVICE_CLASS_AUDIO_STREAM_RW_START;
158         stream -> ux_device_class_audio_stream_task_status =
159                         transfer -> ux_slave_transfer_request_completion_code;
160 
161         /* Get actual transfer length.  */
162         actual_length = transfer -> ux_slave_transfer_request_actual_length;
163 
164         /* Frame received, log it.  */
165         stream -> ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_length = actual_length;
166         stream -> ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_pos = 0;
167 
168 #if UX_DEVICE_ENDPOINT_BUFFER_OWNER == 0
169 
170         /* Copy data from endpoint buffer.  */
171         _ux_utility_memory_copy(stream -> ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_data,
172                         transfer -> ux_slave_transfer_request_data_pointer,
173                         actual_length); /* Use case of memcpy is verified. */
174 #endif
175 
176         /* For simple, do not advance the transfer position if there is overflow.  */
177         next_pos = (UCHAR *)stream -> ux_device_class_audio_stream_transfer_pos;
178         next_pos += stream -> ux_device_class_audio_stream_frame_buffer_size;
179         if (next_pos >= stream -> ux_device_class_audio_stream_buffer + stream -> ux_device_class_audio_stream_buffer_size)
180             next_pos = stream -> ux_device_class_audio_stream_buffer;
181         next_frame = (UX_DEVICE_CLASS_AUDIO_FRAME *)next_pos;
182 
183         /* Check overflow!  */
184         if (next_frame -> ux_device_class_audio_frame_length > 0)
185         {
186 
187             /* Error notification!  */
188             _ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_BUFFER_OVERFLOW);
189             stream -> ux_device_class_audio_stream_buffer_error_count ++;
190         }
191         else
192 
193             /* Update transfer position.  */
194             stream -> ux_device_class_audio_stream_transfer_pos = next_frame;
195 
196         /* Invoke notification callback. */
197         if (stream -> ux_device_class_audio_stream_callbacks.ux_device_class_audio_stream_frame_done != UX_NULL)
198             stream -> ux_device_class_audio_stream_callbacks.ux_device_class_audio_stream_frame_done(stream, actual_length);
199     }
200 
201     /* Keep waiting.  */
202     return(UX_STATE_WAIT);
203 }
204 #endif
205