1 /*************************************************************************** 2 * Copyright (c) 2024 Microsoft Corporation 3 * 4 * This program and the accompanying materials are made available under the 5 * terms of the MIT License which is available at 6 * https://opensource.org/licenses/MIT. 7 * 8 * SPDX-License-Identifier: MIT 9 **************************************************************************/ 10 11 12 /**************************************************************************/ 13 /**************************************************************************/ 14 /** */ 15 /** GUIX Component */ 16 /** */ 17 /** Sprite Management (Sprite) */ 18 /** */ 19 /**************************************************************************/ 20 21 #define GX_SOURCE_CODE 22 23 24 /* Include necessary system files. */ 25 26 #include "gx_api.h" 27 #include "gx_system.h" 28 #include "gx_display.h" 29 #include "gx_context.h" 30 #include "gx_canvas.h" 31 #include "gx_widget.h" 32 #include "gx_sprite.h" 33 34 35 /**************************************************************************/ 36 /* */ 37 /* FUNCTION RELEASE */ 38 /* */ 39 /* _gx_sprite_start PORTABLE C */ 40 /* 6.1 */ 41 /* AUTHOR */ 42 /* */ 43 /* Kenneth Maxwell, Microsoft Corporation */ 44 /* */ 45 /* DESCRIPTION */ 46 /* */ 47 /* This service starts the sprite widget from a given frame number. */ 48 /* */ 49 /* INPUT */ 50 /* */ 51 /* sprite Pointer to sprite widget */ 52 /* control block */ 53 /* frame_number The frame number to start */ 54 /* with */ 55 /* */ 56 /* OUTPUT */ 57 /* */ 58 /* status Completion status */ 59 /* */ 60 /* CALLS */ 61 /* */ 62 /* _gx_system_timer_stop Stop an active GUIX timer */ 63 /* _gx_system_timer_start Start a GUIX timer */ 64 /* _gx_system_dirty_mark Mark the widget as dirty */ 65 /* */ 66 /* CALLED BY */ 67 /* */ 68 /* Application Code */ 69 /* */ 70 /* RELEASE HISTORY */ 71 /* */ 72 /* DATE NAME DESCRIPTION */ 73 /* */ 74 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ 75 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ 76 /* resulting in version 6.1 */ 77 /* */ 78 /**************************************************************************/ _gx_sprite_start(GX_SPRITE * sprite,USHORT frame_number)79UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT frame_number) 80 { 81 GX_WIDGET *widget = (GX_WIDGET *)sprite; 82 GX_SPRITE_FRAME *frame; 83 UINT delayval; 84 85 if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING) 86 { 87 _gx_system_timer_stop(widget, GX_SPRITE_TIMER); 88 sprite -> gx_sprite_run_state = GX_SPRITE_IDLE; 89 } 90 91 if (sprite -> gx_sprite_frame_list && 92 (widget -> gx_widget_status & GX_STATUS_VISIBLE)) 93 { 94 if (frame_number < sprite -> gx_sprite_frame_count) 95 { 96 sprite -> gx_sprite_current_frame = frame_number; 97 98 frame = &sprite -> gx_sprite_frame_list[sprite -> gx_sprite_current_frame]; 99 if (frame -> gx_sprite_frame_delay > 0) 100 { 101 delayval = frame -> gx_sprite_frame_delay; 102 } 103 else 104 { 105 delayval = 1; 106 } 107 _gx_system_timer_start(widget, GX_SPRITE_TIMER, delayval, 0); 108 sprite -> gx_sprite_run_state = GX_SPRITE_RUNNING; 109 _gx_system_dirty_mark(widget); 110 return(GX_SUCCESS); 111 } 112 } 113 return(GX_FAILURE); 114 } 115 116