1 /*************************************************************************** 2 * Copyright (c) 2024 Microsoft Corporation 3 * 4 * This program and the accompanying materials are made available under the 5 * terms of the MIT License which is available at 6 * https://opensource.org/licenses/MIT. 7 * 8 * SPDX-License-Identifier: MIT 9 **************************************************************************/ 10 11 12 /**************************************************************************/ 13 /**************************************************************************/ 14 /** */ 15 /** GUIX Component */ 16 /** */ 17 /** Sprite Management (Sprite) */ 18 /** */ 19 /**************************************************************************/ 20 21 #define GX_SOURCE_CODE 22 23 24 /* Include necessary system files. */ 25 26 #include "gx_api.h" 27 #include "gx_system.h" 28 #include "gx_widget.h" 29 #include "gx_sprite.h" 30 31 /**************************************************************************/ 32 /* */ 33 /* FUNCTION RELEASE */ 34 /* */ 35 /* _gx_sprite_event_process PORTABLE C */ 36 /* 6.1 */ 37 /* AUTHOR */ 38 /* */ 39 /* Kenneth Maxwell, Microsoft Corporation */ 40 /* */ 41 /* DESCRIPTION */ 42 /* */ 43 /* This function processes events for the sprite widget. */ 44 /* */ 45 /* INPUT */ 46 /* */ 47 /* sprite Pointer to sprite control */ 48 /* block */ 49 /* event_ptr Pointer to event to process */ 50 /* */ 51 /* OUTPUT */ 52 /* */ 53 /* status Completion status */ 54 /* */ 55 /* CALLS */ 56 /* */ 57 /* _gx_widget_event_process Call widget event processing */ 58 /* _gx_sprite_start Start the sprite widget */ 59 /* _gx_sprite_update Update the sprite widget */ 60 /* */ 61 /* CALLED BY */ 62 /* */ 63 /* GUIX Internal Code */ 64 /* */ 65 /* RELEASE HISTORY */ 66 /* */ 67 /* DATE NAME DESCRIPTION */ 68 /* */ 69 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ 70 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ 71 /* resulting in version 6.1 */ 72 /* */ 73 /**************************************************************************/ _gx_sprite_event_process(GX_SPRITE * sprite,GX_EVENT * event_ptr)74UINT _gx_sprite_event_process(GX_SPRITE *sprite, GX_EVENT *event_ptr) 75 { 76 /* GX_EVENT newevent; */ 77 GX_WIDGET *widget = (GX_WIDGET *)sprite; 78 79 /* Default status to success. */ 80 UINT status = GX_SUCCESS; 81 82 /* Process relative to the type of event. */ 83 switch (event_ptr -> gx_event_type) 84 { 85 case GX_EVENT_SHOW: 86 status = _gx_widget_event_process(widget, event_ptr); 87 88 if (sprite -> gx_widget_style & GX_STYLE_SPRITE_AUTO) 89 { 90 _gx_sprite_start(sprite, sprite -> gx_sprite_current_frame); 91 } 92 break; 93 94 case GX_EVENT_TIMER: 95 if (event_ptr -> gx_event_payload.gx_event_timer_id == GX_SPRITE_TIMER) 96 { 97 _gx_sprite_update(sprite); 98 } 99 else 100 { 101 status = _gx_widget_event_process(widget, event_ptr); 102 } 103 break; 104 105 default: 106 /* Call the widget default processing. */ 107 status = _gx_widget_event_process(widget, event_ptr); 108 } 109 110 /* Return completion status. */ 111 return(status); 112 } 113 114