1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Canvas Management (Canvas)                                          */
18 /**                                                                       */
19 /**************************************************************************/
20 
21 #define GX_SOURCE_CODE
22 
23 
24 /* Include necessary system files.  */
25 
26 #include "gx_api.h"
27 #include "gx_system.h"
28 #include "gx_utility.h"
29 #include "gx_canvas.h"
30 
31 
32 /**************************************************************************/
33 /*                                                                        */
34 /*  FUNCTION                                               RELEASE        */
35 /*                                                                        */
36 /*    _gx_canvas_pixelmap_tile                            PORTABLE C      */
37 /*                                                           6.1          */
38 /*  AUTHOR                                                                */
39 /*                                                                        */
40 /*    Kenneth Maxwell, Microsoft Corporation                              */
41 /*                                                                        */
42 /*  DESCRIPTION                                                           */
43 /*                                                                        */
44 /*    This function prepares to draw the specified pixelmap at the        */
45 /*    requested position.                                                 */
46 /*                                                                        */
47 /*  INPUT                                                                 */
48 /*                                                                        */
49 /*    fill                                  Area to fill with pixelmap    */
50 /*    pixelmap                              Pointer to actual pixelmap    */
51 /*                                            to draw                     */
52 /*                                                                        */
53 /*  OUTPUT                                                                */
54 /*                                                                        */
55 /*    status                                Completion status             */
56 /*                                                                        */
57 /*  CALLS                                                                 */
58 /*                                                                        */
59 /*    _gx_utility_rectangle_overlap_detect  Detect rectangle overlap      */
60 /*    _gx_canvas_pixelmap_draw              Screen pixelmap draw routine  */
61 /*                                                                        */
62 /*  CALLED BY                                                             */
63 /*                                                                        */
64 /*    Application Code                                                    */
65 /*                                                                        */
66 /*  RELEASE HISTORY                                                       */
67 /*                                                                        */
68 /*    DATE              NAME                      DESCRIPTION             */
69 /*                                                                        */
70 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
71 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
72 /*                                            resulting in version 6.1    */
73 /*                                                                        */
74 /**************************************************************************/
_gx_canvas_pixelmap_tile(GX_RECTANGLE * fill,GX_PIXELMAP * pixelmap)75 UINT  _gx_canvas_pixelmap_tile(GX_RECTANGLE *fill, GX_PIXELMAP *pixelmap)
76 {
77 GX_VALUE         xpos;
78 GX_VALUE         ypos;
79 GX_DRAW_CONTEXT *context;
80 GX_RECTANGLE     oldclip;
81 
82     /* pick up the current drawing context */
83     context = _gx_system_current_draw_context;
84 
85     /* save the current dirty area */
86     oldclip = context -> gx_draw_context_dirty;
87 
88     /* clip to the fill rectangle */
89     if (!_gx_utility_rectangle_overlap_detect(fill, &context -> gx_draw_context_dirty,
90                                               &context -> gx_draw_context_dirty))
91     {
92         context -> gx_draw_context_dirty = oldclip;
93 
94         /* nothing to draw, return */
95         return GX_SUCCESS;
96     }
97 
98     if (!pixelmap -> gx_pixelmap_width ||
99         !pixelmap -> gx_pixelmap_height)
100     {
101         context -> gx_draw_context_dirty = oldclip;
102         return GX_FAILURE;
103     }
104 
105     /* pickup starting y position */
106     ypos = fill -> gx_rectangle_top;
107 
108     /* loop from top to bottom */
109     while (ypos <= fill -> gx_rectangle_bottom)
110     {
111         /* pickup starting x position */
112         xpos = fill -> gx_rectangle_left;
113 
114         /* loop from left to right */
115         while (xpos <= fill -> gx_rectangle_right)
116         {
117             /* draw one tile */
118             _gx_canvas_pixelmap_draw(xpos, ypos, pixelmap);
119 
120             /* move to the right by one tile width */
121             xpos = (GX_VALUE)(xpos + pixelmap -> gx_pixelmap_width);
122         }
123 
124         /* move down by one tile height */
125         ypos = (GX_VALUE)(ypos + pixelmap -> gx_pixelmap_height);
126     }
127 
128     /* restore dirty rectangle */
129     context -> gx_draw_context_dirty = oldclip;
130 
131     /* Return successful completion.  */
132 
133     return(GX_SUCCESS);
134 }
135 
136