1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Canvas Management (Canvas)                                          */
18 /**                                                                       */
19 /**************************************************************************/
20 
21 #define GX_SOURCE_CODE
22 
23 
24 /* Include necessary system files.  */
25 
26 #include "gx_api.h"
27 #include "gx_system.h"
28 #include "gx_utility.h"
29 #include "gx_display.h"
30 #include "gx_canvas.h"
31 
32 /**************************************************************************/
33 /*                                                                        */
34 /*  FUNCTION                                               RELEASE        */
35 /*                                                                        */
36 /*    _gx_canvas_pixel_draw                               PORTABLE C      */
37 /*                                                           6.1          */
38 /*  AUTHOR                                                                */
39 /*                                                                        */
40 /*    Kenneth Maxwell, Microsoft Corporation                              */
41 /*                                                                        */
42 /*  DESCRIPTION                                                           */
43 /*                                                                        */
44 /*    This function prepares to draw one pixel using current context      */
45 /*                                                                        */
46 /*  INPUT                                                                 */
47 /*                                                                        */
48 /*    position                              x,y coordinate to draw        */
49 /*                                                                        */
50 /*  OUTPUT                                                                */
51 /*                                                                        */
52 /*    status                                Completion status             */
53 /*                                                                        */
54 /*  CALLS                                                                 */
55 /*                                                                        */
56 /*    _gx_utility_rectangle_point_detect    Detect whether a pixel is     */
57 /*                                            inside rectangle            */
58 /*    [gx_display_driver_pixel_write]       Actually write to canvas      */
59 /*                                                                        */
60 /*  CALLED BY                                                             */
61 /*                                                                        */
62 /*    Application Code                                                    */
63 /*    _gx_widget_border_draw                                              */
64 /*                                                                        */
65 /*  RELEASE HISTORY                                                       */
66 /*                                                                        */
67 /*    DATE              NAME                      DESCRIPTION             */
68 /*                                                                        */
69 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
70 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
71 /*                                            resulting in version 6.1    */
72 /*                                                                        */
73 /**************************************************************************/
_gx_canvas_pixel_draw(GX_POINT position)74 UINT  _gx_canvas_pixel_draw(GX_POINT position)
75 {
76 GX_DRAW_CONTEXT *context;
77 GX_DISPLAY      *display;
78 GX_VIEW         *view;
79 GX_COLOR         pixcolor;
80 GX_UBYTE         brush_alpha;
81 
82     /* pick up the current drawing context */
83     context = _gx_system_current_draw_context;
84 
85     /* test to see if we can draw at this position */
86     if (!_gx_utility_rectangle_point_detect(&context -> gx_draw_context_dirty, position))
87     {
88         /* nothing to draw, return */
89         return GX_SUCCESS;
90     }
91 
92     /* pick up current display driver */
93     display = context -> gx_draw_context_display;
94 
95     brush_alpha = context -> gx_draw_context_brush.gx_brush_alpha;
96 
97     /* pick up the pixel color */
98     pixcolor = context -> gx_draw_context_brush.gx_brush_line_color;
99 
100     /* test to determine if any viewport of the caller overlaps this pixel.
101        For each view that overlaps the bounding rectangle, do some drawing.
102      */
103     view = context -> gx_draw_context_view_head;
104 #if defined(GX_BRUSH_ALPHA_SUPPORT)
105     if (brush_alpha == 0)
106     {
107         return GX_SUCCESS;
108     }
109     while (view)
110     {
111         if (_gx_utility_rectangle_point_detect(&view -> gx_view_rectangle, position))
112         {
113             if (brush_alpha == 0xff)
114             {
115                 if (display -> gx_display_driver_pixel_write)
116                 {
117                     display -> gx_display_driver_pixel_write(context, position.gx_point_x, position.gx_point_y, pixcolor);
118                 }
119             }
120             else
121             {
122                 if (display -> gx_display_driver_pixel_blend)
123                 {
124                     display -> gx_display_driver_pixel_blend(context, position.gx_point_x, position.gx_point_y, pixcolor, brush_alpha);
125                 }
126             }
127             break;
128         }
129         view = view->gx_view_next;
130     }
131 #else
132     while (view)
133     {
134         if (_gx_utility_rectangle_point_detect(&view -> gx_view_rectangle, position))
135         {
136             if (display -> gx_display_driver_pixel_write)
137             {
138                 display -> gx_display_driver_pixel_write(context, position.gx_point_x, position.gx_point_y, pixcolor);
139             }
140             break;
141         }
142         view = view->gx_view_next;
143     }
144 #endif
145 
146     /* Return successful completion.  */
147     return(GX_SUCCESS);
148 }
149 
150