1 /***************************************************************************
2 * Copyright (c) 2024 Microsoft Corporation
3 *
4 * This program and the accompanying materials are made available under the
5 * terms of the MIT License which is available at
6 * https://opensource.org/licenses/MIT.
7 *
8 * SPDX-License-Identifier: MIT
9 **************************************************************************/
10
11
12 /**************************************************************************/
13 /**************************************************************************/
14 /** */
15 /** GUIX Component */
16 /** */
17 /** Animation Management (Animation) */
18 /** */
19 /**************************************************************************/
20
21 #define GX_SOURCE_CODE
22
23
24 /* Include necessary system files. */
25
26 #include "gx_api.h"
27 #include "gx_widget.h"
28 #include "gx_window.h"
29 #include "gx_canvas.h"
30 #include "gx_animation.h"
31
32
33 /**************************************************************************/
34 /* */
35 /* FUNCTION RELEASE */
36 /* */
37 /* _gx_animation_create PORTABLE C */
38 /* 6.1 */
39 /* AUTHOR */
40 /* */
41 /* Kenneth Maxwell, Microsoft Corporation */
42 /* */
43 /* DESCRIPTION */
44 /* */
45 /* This function initializes the animation widget. */
46 /* */
47 /* INPUT */
48 /* */
49 /* animation Pointer to window control */
50 /* block */
51 /* */
52 /* OUTPUT */
53 /* */
54 /* status Completion status */
55 /* */
56 /* CALLS */
57 /* */
58 /* memset Cleanup the memory */
59 /* */
60 /* CALLED BY */
61 /* */
62 /* Application Code */
63 /* */
64 /* RELEASE HISTORY */
65 /* */
66 /* DATE NAME DESCRIPTION */
67 /* */
68 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */
69 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */
70 /* resulting in version 6.1 */
71 /* */
72 /**************************************************************************/
_gx_animation_create(GX_ANIMATION * animation)73 UINT _gx_animation_create(GX_ANIMATION *animation)
74 {
75 memset(animation, 0, sizeof(GX_ANIMATION));
76 animation -> gx_animation_status = GX_ANIMATION_IDLE;
77 animation -> gx_animation_landing_speed = 10;
78
79 /* Return completion status code. */
80 return(GX_SUCCESS);
81 }
82
83