1 #include "demo_guix_smart_watch.h"
2
3 #define ANIMATION_TOTAL_STEPS 20
4 #define CAL_ANIMATION_VAL(val) ((val) * animation_step / ANIMATION_TOTAL_STEPS)
5
6 /* Define local variables. */
7 static INT standing_minutes_target = 272;
8 static INT standing_minutes = 140;
9 static INT animation_step = 0;
10
11 /******************************************************************************************/
12 /* Get standing progress value. */
13 /******************************************************************************************/
get_standing_progress_val()14 int get_standing_progress_val()
15 {
16 return (standing_minutes * 100 / standing_minutes_target);
17 }
18
19 /******************************************************************************************/
20 /* Reset screen data. */
21 /******************************************************************************************/
screen_data_reset()22 static void screen_data_reset()
23 {
24 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_hour, 0);
25 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_minute, 0);
26 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_hour_target, 0);
27 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_minute_target, 0);
28 gx_numeric_prompt_value_set(&stand_screen.stand_screen_progress_val, 0);
29 gx_radial_progress_bar_value_set(&stand_screen.stand_screen_progress, 0);
30 }
31
32 /******************************************************************************************/
33 /* Start a timer for animation. */
34 /******************************************************************************************/
animation_start(GX_WINDOW * window)35 static void animation_start(GX_WINDOW *window)
36 {
37 animation_step = 0;
38
39 gx_system_timer_start(window, SCREEN_ANIMATION_TIMER_ID, 40 / GX_SYSTEM_TIMER_MS, 40 / GX_SYSTEM_TIMER_MS);
40 }
41
42 /******************************************************************************************/
43 /* Update animation. */
44 /******************************************************************************************/
animation_update()45 static void animation_update()
46 {
47 animation_step++;
48
49 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_hour, CAL_ANIMATION_VAL(standing_minutes / 60));
50 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_minute, CAL_ANIMATION_VAL(standing_minutes % 60));
51 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_hour_target, CAL_ANIMATION_VAL(standing_minutes_target / 60));
52 gx_numeric_prompt_value_set(&stand_screen.stand_screen_stand_minute_target, CAL_ANIMATION_VAL(standing_minutes_target % 60));
53 gx_numeric_prompt_value_set(&stand_screen.stand_screen_progress_val, CAL_ANIMATION_VAL(standing_minutes * 100 / standing_minutes_target));
54 gx_radial_progress_bar_value_set(&stand_screen.stand_screen_progress, CAL_ANIMATION_VAL(standing_minutes * (-360) / standing_minutes_target));
55
56 if (animation_step == ANIMATION_TOTAL_STEPS)
57 {
58 gx_system_timer_stop(&stand_screen, SCREEN_ANIMATION_TIMER_ID);
59 }
60 }
61
62 /******************************************************************************************/
63 /* Override the default event processing of "stand_screen" to handle signals from my */
64 /* child widgets. */
65 /******************************************************************************************/
stand_screen_event_process(GX_WINDOW * window,GX_EVENT * event_ptr)66 UINT stand_screen_event_process(GX_WINDOW* window, GX_EVENT* event_ptr)
67 {
68 switch (event_ptr->gx_event_type)
69 {
70 case GX_EVENT_SHOW:
71 screen_data_reset();
72 break;
73
74 case USER_EVENT_ANIMATION_START:
75 animation_start(window);
76 break;
77
78 case USER_EVENT_ANIMATION_STOP:
79 gx_system_timer_stop(window, SCREEN_ANIMATION_TIMER_ID);
80 break;
81
82 case GX_EVENT_TIMER:
83 if (event_ptr->gx_event_payload.gx_event_timer_id == SCREEN_ANIMATION_TIMER_ID)
84 {
85 animation_update();
86 }
87 break;
88
89 default:
90 break;
91 }
92
93 return screen_template_event_process(window, event_ptr);
94 }