1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Animation Management (Animation)                                    */
18 /**                                                                       */
19 /**************************************************************************/
20 
21 #define GX_SOURCE_CODE
22 
23 
24 /* Include necessary system files.  */
25 
26 #include "gx_api.h"
27 #include "gx_widget.h"
28 #include "gx_system.h"
29 #include "gx_canvas.h"
30 #include "gx_animation.h"
31 
32 /* Bring in externs for caller checking code.  */
33 GX_CALLER_CHECKING_EXTERNS
34 
35 /**************************************************************************/
36 /*                                                                        */
37 /*  FUNCTION                                               RELEASE        */
38 /*                                                                        */
39 /*    _gxe_animation_start                                PORTABLE C      */
40 /*                                                           6.3.0        */
41 /*  AUTHOR                                                                */
42 /*                                                                        */
43 /*    Kenneth Maxwell, Microsoft Corporation                              */
44 /*                                                                        */
45 /*  DESCRIPTION                                                           */
46 /*                                                                        */
47 /*    This function checks for error in animation start call.             */
48 /*                                                                        */
49 /*                                                                        */
50 /*  INPUT                                                                 */
51 /*                                                                        */
52 /*    animation                             Pointer to animation control  */
53 /*                                            block                       */
54 /*    info                                  Animation information         */
55 /*                                                                        */
56 /*  OUTPUT                                                                */
57 /*                                                                        */
58 /*    status                                Completion status             */
59 /*                                                                        */
60 /*  CALLS                                                                 */
61 /*                                                                        */
62 /*    _gx_animation_start                   Actual animation start call.  */
63 /*                                                                        */
64 /*  CALLED BY                                                             */
65 /*                                                                        */
66 /*    Application Code                                                    */
67 /*                                                                        */
68 /*  RELEASE HISTORY                                                       */
69 /*                                                                        */
70 /*    DATE              NAME                      DESCRIPTION             */
71 /*                                                                        */
72 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
73 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
74 /*                                            resulting in version 6.1    */
75 /*  06-02-2021     Ting Zhu                 Modified comment(s),          */
76 /*                                            removed unnecessary check,  */
77 /*                                            resulting in version 6.1.7  */
78 /*  10-31-2023     Ting Zhu                 Modified comment(s),          */
79 /*                                            added caller check,         */
80 /*                                            resulting in version 6.3.0  */
81 /*                                                                        */
82 /**************************************************************************/
_gxe_animation_start(GX_ANIMATION * animation,GX_ANIMATION_INFO * info)83 UINT _gxe_animation_start(GX_ANIMATION *animation, GX_ANIMATION_INFO *info)
84 {
85     /* Check for appropriate caller.  */
86     GX_INIT_AND_THREADS_CALLER_CHECKING
87 
88     if (animation == GX_NULL ||
89         info == GX_NULL)
90     {
91         return GX_PTR_ERROR;
92     }
93 
94     if (info->gx_animation_steps < 2 || info->gx_animation_frame_interval < 1)
95     {
96         return GX_INVALID_VALUE;
97     }
98 
99     if (info -> gx_animation_end_alpha == 0 &&
100         info -> gx_animation_start_alpha == 0)
101     {
102         return GX_INVALID_VALUE;
103     }
104 
105     if (info -> gx_animation_target == GX_NULL)
106     {
107         return GX_INVALID_WIDGET;
108     }
109     if (info -> gx_animation_target -> gx_widget_type == 0)
110     {
111         /* target widget has not been created */
112         return GX_INVALID_WIDGET;
113     }
114 
115     /* Check for invalid animation status. */
116     if (animation -> gx_animation_status != GX_ANIMATION_IDLE)
117     {
118         return(GX_INVALID_STATUS);
119     }
120 
121     return(_gx_animation_start(animation, info));
122 }
123 
124