1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Display Management (Display)                                        */
18 /**                                                                       */
19 /**************************************************************************/
20 
21 #define GX_SOURCE_CODE
22 
23 
24 /* Include necessary system files.  */
25 
26 #include "gx_api.h"
27 #include "gx_display.h"
28 #include "gx_utility.h"
29 
30 
31 /**************************************************************************/
32 /*                                                                        */
33 /*  FUNCTION                                               RELEASE        */
34 /*                                                                        */
35 /*    _gx_display_driver_1bpp_canvas_copy                 PORTABLE C      */
36 /*                                                           6.1          */
37 /*  AUTHOR                                                                */
38 /*                                                                        */
39 /*    Kenneth Maxwell, Microsoft Corporation                              */
40 /*                                                                        */
41 /*  DESCRIPTION                                                           */
42 /*                                                                        */
43 /*    Canvas copy function for the 1bpp display driver.                   */
44 /*                                                                        */
45 /*  INPUT                                                                 */
46 /*                                                                        */
47 /*   canvas                                 The canvas to copy from       */
48 /*   composite                              The canvas to copy to         */
49 /*                                                                        */
50 /*  OUTPUT                                                                */
51 /*                                                                        */
52 /*    None                                                                */
53 /*                                                                        */
54 /*  CALLS                                                                 */
55 /*                                                                        */
56 /*    _gx_utility_rectangle_shift           Move the rectangle            */
57 /*    _gx_utility_rectangle_overlap_detect  Detect two rectangles being   */
58 /*                                            overlap to each other       */
59 /*                                                                        */
60 /*  CALLED BY                                                             */
61 /*                                                                        */
62 /*    GUIX Internal Code                                                  */
63 /*                                                                        */
64 /*  RELEASE HISTORY                                                       */
65 /*                                                                        */
66 /*    DATE              NAME                      DESCRIPTION             */
67 /*                                                                        */
68 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
69 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
70 /*                                            resulting in version 6.1    */
71 /*                                                                        */
72 /**************************************************************************/
_gx_display_driver_1bpp_canvas_copy(GX_CANVAS * canvas,GX_CANVAS * composite)73 VOID _gx_display_driver_1bpp_canvas_copy(GX_CANVAS *canvas, GX_CANVAS *composite)
74 {
75 GX_RECTANGLE dirty;
76 GX_RECTANGLE overlap;
77 GX_UBYTE    *read;
78 GX_UBYTE    *write;
79 INT          row;
80 INT          column;
81 UINT         read_pos;
82 UINT         write_pos;
83 GX_UBYTE     read_mask;
84 GX_UBYTE     write_mask;
85 INT          readstride;
86 INT          writestride;
87 INT          offset;
88 
89     dirty.gx_rectangle_left = dirty.gx_rectangle_top = 0;
90     dirty.gx_rectangle_right = (GX_VALUE)(canvas -> gx_canvas_x_resolution - (GX_VALUE)1);
91     dirty.gx_rectangle_bottom = (GX_VALUE)(canvas -> gx_canvas_y_resolution - (GX_VALUE)1);
92     readstride = (canvas->gx_canvas_x_resolution + 7) >> 3;
93     writestride = (composite->gx_canvas_x_resolution + 7) >> 3;
94 
95     _gx_utility_rectangle_shift(&dirty, canvas -> gx_canvas_display_offset_x, canvas -> gx_canvas_display_offset_y);
96 
97     if (_gx_utility_rectangle_overlap_detect(&dirty, &composite -> gx_canvas_dirty_area, &overlap))
98     {
99         offset = overlap.gx_rectangle_left - dirty.gx_rectangle_left;
100         read_pos = (UINT)((overlap.gx_rectangle_top - dirty.gx_rectangle_top) * readstride + (offset >> 3));
101         write_pos = (UINT)(overlap.gx_rectangle_top * writestride + (overlap.gx_rectangle_left >> 3));
102 
103         for (row = overlap.gx_rectangle_top; row <= overlap.gx_rectangle_bottom; row++)
104         {
105             read = (GX_UBYTE *)canvas -> gx_canvas_memory;
106             write = (GX_UBYTE *)composite -> gx_canvas_memory;
107             read += read_pos;
108             write += write_pos;
109             read_mask = (GX_UBYTE)(((GX_UBYTE)0x80) >> (offset & 0x07));
110             write_mask = (GX_UBYTE)(0x80 >> (overlap.gx_rectangle_left & 0x07));
111 
112             for (column = overlap.gx_rectangle_left; column <= overlap.gx_rectangle_right; column++)
113             {
114                 if (((*read) & read_mask) == read_mask)
115                 {
116                     *write |= write_mask;
117                 }
118                 else
119                 {
120                     *write = (GX_UBYTE)((*write) & (~write_mask));
121                 }
122                 read_mask >>= 1;
123                 write_mask >>= 1;
124                 if (!read_mask)
125                 {
126                     read++;
127                     read_mask = 0x80;
128                 }
129                 if (!write_mask)
130                 {
131                     write++;
132                     write_mask = 0x80;
133                 }
134             }
135             write_pos = (UINT)((INT)write_pos + writestride);
136             read_pos = (UINT)((INT)read_pos + readstride);
137         }
138     }
139 }
140 
141