1 /**************************************************************************/
2 /* */
3 /* Copyright (c) Microsoft Corporation. All rights reserved. */
4 /* */
5 /* This software is licensed under the Microsoft Software License */
6 /* Terms for Microsoft Azure RTOS. Full text of the license can be */
7 /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */
8 /* and in the root directory of this software. */
9 /* */
10 /**************************************************************************/
11
12
13 /**************************************************************************/
14 /**************************************************************************/
15 /** */
16 /** GUIX Component */
17 /** */
18 /** Canvas Management (Canvas) */
19 /** */
20 /**************************************************************************/
21
22 #define GX_SOURCE_CODE
23
24
25 /* Include necessary system files. */
26
27 #include "gx_api.h"
28 #include "gx_system.h"
29 #include "gx_utility.h"
30 #include "gx_canvas.h"
31
32 /**************************************************************************/
33 /* */
34 /* FUNCTION RELEASE */
35 /* */
36 /* _gx_canvas_rectangle_fill PORTABLE C */
37 /* 6.1 */
38 /* AUTHOR */
39 /* */
40 /* Kenneth Maxwell, Microsoft Corporation */
41 /* */
42 /* DESCRIPTION */
43 /* */
44 /* Support function for gx_canvas_rectangle_draw, draw a wide border */
45 /* by drawing a filled rectangle. */
46 /* */
47 /* INPUT */
48 /* */
49 /* rectangle Rectangle specification */
50 /* */
51 /* OUTPUT */
52 /* */
53 /* status Completion status */
54 /* */
55 /* CALLS */
56 /* */
57 /* _gx_utility_rectangle_overlap_detect Detect rectangle overlap */
58 /* _gx_canvas_line_draw Draw a line */
59 /* [gx_display_driver_horizontal_line_draw] */
60 /* Display driver horizontal */
61 /* line draw routine */
62 /* */
63 /* CALLED BY */
64 /* */
65 /* _gx_canvas_rectangle_draw */
66 /* */
67 /* RELEASE HISTORY */
68 /* */
69 /* DATE NAME DESCRIPTION */
70 /* */
71 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */
72 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */
73 /* resulting in version 6.1 */
74 /* */
75 /**************************************************************************/
_gx_canvas_rectangle_fill(GX_RECTANGLE * rectangle,GX_COLOR fill_color)76 static UINT _gx_canvas_rectangle_fill(GX_RECTANGLE *rectangle, GX_COLOR fill_color)
77 {
78 GX_DRAW_CONTEXT *context;
79 GX_DISPLAY *display;
80 GX_RECTANGLE fill_rect;
81 GX_RECTANGLE bound;
82 GX_VIEW *view;
83 GX_VALUE rectangle_height;
84
85 /* pick up current drawing context */
86 context = _gx_system_current_draw_context;
87
88 /* Check to see if the rectangle overlaps the dirty area. */
89 if (!_gx_utility_rectangle_overlap_detect(rectangle, &context -> gx_draw_context_dirty, &bound))
90 {
91 /* nothing to draw, return */
92 return GX_SUCCESS;
93 }
94
95 /* pick up current display driver */
96 display = context -> gx_draw_context_display;
97
98
99 /* test to determine if the bounding rectangle overlaps the region we are allowed to draw
100 into. For each view that overlaps the bounding rectangle, do some drawing.
101 */
102 view = context -> gx_draw_context_view_head;
103
104 while (view)
105 {
106 if (_gx_utility_rectangle_overlap_detect(&bound, &view -> gx_view_rectangle, &fill_rect))
107 {
108 /* Pickup the height. */
109 rectangle_height = (GX_VALUE)(fill_rect.gx_rectangle_bottom - fill_rect.gx_rectangle_top + 1);
110 context -> gx_draw_context_clip = &fill_rect;
111
112 display -> gx_display_driver_horizontal_line_draw(context,
113 fill_rect.gx_rectangle_left,
114 fill_rect.gx_rectangle_right,
115 fill_rect.gx_rectangle_top,
116 rectangle_height, fill_color);
117 }
118 view = view -> gx_view_next;
119 }
120
121 /* Return successful completion. */
122 return(GX_SUCCESS);
123 }
124
125
126
127 /**************************************************************************/
128 /* */
129 /* FUNCTION RELEASE */
130 /* */
131 /* _gx_canvas_rectangle_draw PORTABLE C */
132 /* 6.1 */
133 /* AUTHOR */
134 /* */
135 /* Kenneth Maxwell, Microsoft Corporation */
136 /* */
137 /* DESCRIPTION */
138 /* */
139 /* This draws the specified rectangle on the current context. */
140 /* */
141 /* INPUT */
142 /* */
143 /* rectangle Rectangle specification */
144 /* */
145 /* OUTPUT */
146 /* */
147 /* status Completion status */
148 /* */
149 /* CALLS */
150 /* */
151 /* _gx_utility_rectangle_overlap_detect Detect rectangle overlap */
152 /* _gx_canvas_line_draw Draw a line */
153 /* _gx_canvas_rectangle_draw Draw a rectangle */
154 /* [gx_display_driver_horizontal_line_draw] */
155 /* Display driver horizontal */
156 /* line draw routine */
157 /* */
158 /* CALLED BY */
159 /* */
160 /* _gx_scrollbar_draw */
161 /* _gx_slider_needle_draw */
162 /* _gx_widget_border_draw */
163 /* */
164 /* RELEASE HISTORY */
165 /* */
166 /* DATE NAME DESCRIPTION */
167 /* */
168 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */
169 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */
170 /* resulting in version 6.1 */
171 /* */
172 /**************************************************************************/
_gx_canvas_rectangle_draw(GX_RECTANGLE * rectangle)173 UINT _gx_canvas_rectangle_draw(GX_RECTANGLE *rectangle)
174 {
175 GX_DRAW_CONTEXT *context;
176 GX_DISPLAY *display;
177 GX_RECTANGLE fill_rect;
178 GX_RECTANGLE bound;
179 GX_VIEW *view;
180 GX_COLOR fill_color;
181 GX_VALUE rectangle_height;
182 GX_VALUE brush_width;
183
184 /* pick up current drawing context */
185 context = _gx_system_current_draw_context;
186
187 /* Check to see if the rectangle overlaps the dirty area. */
188 if (!_gx_utility_rectangle_overlap_detect(rectangle, &context -> gx_draw_context_dirty, &bound))
189 {
190 /* nothing to draw, return */
191 return GX_SUCCESS;
192 }
193
194 /* pick up current display driver */
195 display = context -> gx_draw_context_display;
196
197 /* if the rectangle has a border, call either the line function (for a single-pixel border)
198 or the rectangle functions (for a wide border), then reduce the size of the rectangle
199 we are drawing here
200 */
201
202 fill_rect = *rectangle;
203 brush_width = context -> gx_draw_context_brush.gx_brush_width;
204
205 switch (brush_width)
206 {
207 case 0:
208 /* no border */
209 break;
210
211 case 1:
212 /* thin border */
213 _gx_canvas_line_draw(rectangle -> gx_rectangle_left,
214 (GX_VALUE)(rectangle -> gx_rectangle_top + 1),
215 rectangle -> gx_rectangle_left,
216 (GX_VALUE)(rectangle -> gx_rectangle_bottom - 1));
217
218 _gx_canvas_line_draw(rectangle -> gx_rectangle_right,
219 (GX_VALUE)(rectangle -> gx_rectangle_top + 1),
220 rectangle -> gx_rectangle_right,
221 (GX_VALUE)(rectangle -> gx_rectangle_bottom - 1));
222
223 _gx_canvas_line_draw(rectangle -> gx_rectangle_left,
224 rectangle -> gx_rectangle_top,
225 rectangle -> gx_rectangle_right,
226 rectangle -> gx_rectangle_top);
227
228 _gx_canvas_line_draw(rectangle -> gx_rectangle_left,
229 rectangle -> gx_rectangle_bottom,
230 rectangle -> gx_rectangle_right,
231 rectangle -> gx_rectangle_bottom);
232
233 fill_rect.gx_rectangle_top = (GX_VALUE)(fill_rect.gx_rectangle_top + 1);
234 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_bottom - 1);
235 fill_rect.gx_rectangle_left = (GX_VALUE)(fill_rect.gx_rectangle_left + 1);
236 fill_rect.gx_rectangle_right = (GX_VALUE)(fill_rect.gx_rectangle_right - 1);
237 break;
238
239 default:
240
241 /* draw the wide top line */
242 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_top + brush_width - 1);
243 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
244
245 /* draw the wide bottom line */
246 fill_rect.gx_rectangle_bottom = rectangle -> gx_rectangle_bottom;
247 fill_rect.gx_rectangle_top = (GX_VALUE)(fill_rect.gx_rectangle_bottom - brush_width + 1);
248 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
249
250 /* draw the wide left side */
251 fill_rect.gx_rectangle_top = (GX_VALUE)(rectangle -> gx_rectangle_top + brush_width);
252 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_bottom - brush_width);
253 fill_rect.gx_rectangle_right = (GX_VALUE)(fill_rect.gx_rectangle_left + brush_width - 1);
254 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
255
256 /* draw the wide right side */
257 fill_rect.gx_rectangle_right = rectangle -> gx_rectangle_right;
258 fill_rect.gx_rectangle_left = (GX_VALUE)(fill_rect.gx_rectangle_right - brush_width + 1);
259 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
260
261 /* subtract the border from the fill_rect */
262 fill_rect.gx_rectangle_bottom = (GX_VALUE)(rectangle -> gx_rectangle_bottom - brush_width);
263 fill_rect.gx_rectangle_top = (GX_VALUE)(rectangle -> gx_rectangle_top + brush_width);
264 fill_rect.gx_rectangle_left = (GX_VALUE)(rectangle -> gx_rectangle_left + brush_width);
265 fill_rect.gx_rectangle_right = (GX_VALUE)(rectangle -> gx_rectangle_right - brush_width);
266 }
267
268 if (context -> gx_draw_context_brush.gx_brush_width != 0)
269 {
270 /* Check again, after reducing size, to see if the rectangle overlaps the dirty area. */
271 if (!_gx_utility_rectangle_overlap_detect(&fill_rect, &context -> gx_draw_context_dirty, &bound))
272 {
273 /* nothing to draw, return */
274 return GX_SUCCESS;
275 }
276 }
277
278 if ((context -> gx_draw_context_brush.gx_brush_style & GX_BRUSH_SOLID_FILL) == 0)
279 {
280 return GX_SUCCESS;
281 }
282
283 /* test to determine if the bounding rectangle overlaps the region we are allowed to draw
284 into. For each view that overlaps the bounding rectangle, do some drawing.
285 */
286 view = context -> gx_draw_context_view_head;
287
288 /* save the fill color for later */
289 fill_color = context -> gx_draw_context_brush.gx_brush_fill_color;
290
291 while (view)
292 {
293 if (_gx_utility_rectangle_overlap_detect(&bound, &view -> gx_view_rectangle, &fill_rect))
294 {
295 /* Pickup the height. */
296 rectangle_height = (GX_VALUE)(fill_rect.gx_rectangle_bottom - fill_rect.gx_rectangle_top + 1);
297 context -> gx_draw_context_clip = &fill_rect;
298
299 display -> gx_display_driver_horizontal_line_draw(context,
300 fill_rect.gx_rectangle_left,
301 fill_rect.gx_rectangle_right,
302 fill_rect.gx_rectangle_top,
303 rectangle_height, fill_color);
304 }
305 view = view -> gx_view_next;
306 }
307
308 /* Return successful completion. */
309 return(GX_SUCCESS);
310 }
311
312