1 /***************************************************************************
2 * Copyright (c) 2024 Microsoft Corporation
3 *
4 * This program and the accompanying materials are made available under the
5 * terms of the MIT License which is available at
6 * https://opensource.org/licenses/MIT.
7 *
8 * SPDX-License-Identifier: MIT
9 **************************************************************************/
10
11
12 /**************************************************************************/
13 /**************************************************************************/
14 /** */
15 /** GUIX Component */
16 /** */
17 /** Canvas Management (Canvas) */
18 /** */
19 /**************************************************************************/
20
21 #define GX_SOURCE_CODE
22
23
24 /* Include necessary system files. */
25
26 #include "gx_api.h"
27 #include "gx_system.h"
28 #include "gx_utility.h"
29 #include "gx_canvas.h"
30
31 /**************************************************************************/
32 /* */
33 /* FUNCTION RELEASE */
34 /* */
35 /* _gx_canvas_rectangle_fill PORTABLE C */
36 /* 6.1 */
37 /* AUTHOR */
38 /* */
39 /* Kenneth Maxwell, Microsoft Corporation */
40 /* */
41 /* DESCRIPTION */
42 /* */
43 /* Support function for gx_canvas_rectangle_draw, draw a wide border */
44 /* by drawing a filled rectangle. */
45 /* */
46 /* INPUT */
47 /* */
48 /* rectangle Rectangle specification */
49 /* */
50 /* OUTPUT */
51 /* */
52 /* status Completion status */
53 /* */
54 /* CALLS */
55 /* */
56 /* _gx_utility_rectangle_overlap_detect Detect rectangle overlap */
57 /* _gx_canvas_line_draw Draw a line */
58 /* [gx_display_driver_horizontal_line_draw] */
59 /* Display driver horizontal */
60 /* line draw routine */
61 /* */
62 /* CALLED BY */
63 /* */
64 /* _gx_canvas_rectangle_draw */
65 /* */
66 /* RELEASE HISTORY */
67 /* */
68 /* DATE NAME DESCRIPTION */
69 /* */
70 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */
71 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */
72 /* resulting in version 6.1 */
73 /* */
74 /**************************************************************************/
_gx_canvas_rectangle_fill(GX_RECTANGLE * rectangle,GX_COLOR fill_color)75 static UINT _gx_canvas_rectangle_fill(GX_RECTANGLE *rectangle, GX_COLOR fill_color)
76 {
77 GX_DRAW_CONTEXT *context;
78 GX_DISPLAY *display;
79 GX_RECTANGLE fill_rect;
80 GX_RECTANGLE bound;
81 GX_VIEW *view;
82 GX_VALUE rectangle_height;
83
84 /* pick up current drawing context */
85 context = _gx_system_current_draw_context;
86
87 /* Check to see if the rectangle overlaps the dirty area. */
88 if (!_gx_utility_rectangle_overlap_detect(rectangle, &context -> gx_draw_context_dirty, &bound))
89 {
90 /* nothing to draw, return */
91 return GX_SUCCESS;
92 }
93
94 /* pick up current display driver */
95 display = context -> gx_draw_context_display;
96
97
98 /* test to determine if the bounding rectangle overlaps the region we are allowed to draw
99 into. For each view that overlaps the bounding rectangle, do some drawing.
100 */
101 view = context -> gx_draw_context_view_head;
102
103 while (view)
104 {
105 if (_gx_utility_rectangle_overlap_detect(&bound, &view -> gx_view_rectangle, &fill_rect))
106 {
107 /* Pickup the height. */
108 rectangle_height = (GX_VALUE)(fill_rect.gx_rectangle_bottom - fill_rect.gx_rectangle_top + 1);
109 context -> gx_draw_context_clip = &fill_rect;
110
111 display -> gx_display_driver_horizontal_line_draw(context,
112 fill_rect.gx_rectangle_left,
113 fill_rect.gx_rectangle_right,
114 fill_rect.gx_rectangle_top,
115 rectangle_height, fill_color);
116 }
117 view = view -> gx_view_next;
118 }
119
120 /* Return successful completion. */
121 return(GX_SUCCESS);
122 }
123
124
125
126 /**************************************************************************/
127 /* */
128 /* FUNCTION RELEASE */
129 /* */
130 /* _gx_canvas_rectangle_draw PORTABLE C */
131 /* 6.1 */
132 /* AUTHOR */
133 /* */
134 /* Kenneth Maxwell, Microsoft Corporation */
135 /* */
136 /* DESCRIPTION */
137 /* */
138 /* This draws the specified rectangle on the current context. */
139 /* */
140 /* INPUT */
141 /* */
142 /* rectangle Rectangle specification */
143 /* */
144 /* OUTPUT */
145 /* */
146 /* status Completion status */
147 /* */
148 /* CALLS */
149 /* */
150 /* _gx_utility_rectangle_overlap_detect Detect rectangle overlap */
151 /* _gx_canvas_line_draw Draw a line */
152 /* _gx_canvas_rectangle_draw Draw a rectangle */
153 /* [gx_display_driver_horizontal_line_draw] */
154 /* Display driver horizontal */
155 /* line draw routine */
156 /* */
157 /* CALLED BY */
158 /* */
159 /* _gx_scrollbar_draw */
160 /* _gx_slider_needle_draw */
161 /* _gx_widget_border_draw */
162 /* */
163 /* RELEASE HISTORY */
164 /* */
165 /* DATE NAME DESCRIPTION */
166 /* */
167 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */
168 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */
169 /* resulting in version 6.1 */
170 /* */
171 /**************************************************************************/
_gx_canvas_rectangle_draw(GX_RECTANGLE * rectangle)172 UINT _gx_canvas_rectangle_draw(GX_RECTANGLE *rectangle)
173 {
174 GX_DRAW_CONTEXT *context;
175 GX_DISPLAY *display;
176 GX_RECTANGLE fill_rect;
177 GX_RECTANGLE bound;
178 GX_VIEW *view;
179 GX_COLOR fill_color;
180 GX_VALUE rectangle_height;
181 GX_VALUE brush_width;
182
183 /* pick up current drawing context */
184 context = _gx_system_current_draw_context;
185
186 /* Check to see if the rectangle overlaps the dirty area. */
187 if (!_gx_utility_rectangle_overlap_detect(rectangle, &context -> gx_draw_context_dirty, &bound))
188 {
189 /* nothing to draw, return */
190 return GX_SUCCESS;
191 }
192
193 /* pick up current display driver */
194 display = context -> gx_draw_context_display;
195
196 /* if the rectangle has a border, call either the line function (for a single-pixel border)
197 or the rectangle functions (for a wide border), then reduce the size of the rectangle
198 we are drawing here
199 */
200
201 fill_rect = *rectangle;
202 brush_width = context -> gx_draw_context_brush.gx_brush_width;
203
204 switch (brush_width)
205 {
206 case 0:
207 /* no border */
208 break;
209
210 case 1:
211 /* thin border */
212 _gx_canvas_line_draw(rectangle -> gx_rectangle_left,
213 (GX_VALUE)(rectangle -> gx_rectangle_top + 1),
214 rectangle -> gx_rectangle_left,
215 (GX_VALUE)(rectangle -> gx_rectangle_bottom - 1));
216
217 _gx_canvas_line_draw(rectangle -> gx_rectangle_right,
218 (GX_VALUE)(rectangle -> gx_rectangle_top + 1),
219 rectangle -> gx_rectangle_right,
220 (GX_VALUE)(rectangle -> gx_rectangle_bottom - 1));
221
222 _gx_canvas_line_draw(rectangle -> gx_rectangle_left,
223 rectangle -> gx_rectangle_top,
224 rectangle -> gx_rectangle_right,
225 rectangle -> gx_rectangle_top);
226
227 _gx_canvas_line_draw(rectangle -> gx_rectangle_left,
228 rectangle -> gx_rectangle_bottom,
229 rectangle -> gx_rectangle_right,
230 rectangle -> gx_rectangle_bottom);
231
232 fill_rect.gx_rectangle_top = (GX_VALUE)(fill_rect.gx_rectangle_top + 1);
233 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_bottom - 1);
234 fill_rect.gx_rectangle_left = (GX_VALUE)(fill_rect.gx_rectangle_left + 1);
235 fill_rect.gx_rectangle_right = (GX_VALUE)(fill_rect.gx_rectangle_right - 1);
236 break;
237
238 default:
239
240 /* draw the wide top line */
241 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_top + brush_width - 1);
242 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
243
244 /* draw the wide bottom line */
245 fill_rect.gx_rectangle_bottom = rectangle -> gx_rectangle_bottom;
246 fill_rect.gx_rectangle_top = (GX_VALUE)(fill_rect.gx_rectangle_bottom - brush_width + 1);
247 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
248
249 /* draw the wide left side */
250 fill_rect.gx_rectangle_top = (GX_VALUE)(rectangle -> gx_rectangle_top + brush_width);
251 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_bottom - brush_width);
252 fill_rect.gx_rectangle_right = (GX_VALUE)(fill_rect.gx_rectangle_left + brush_width - 1);
253 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
254
255 /* draw the wide right side */
256 fill_rect.gx_rectangle_right = rectangle -> gx_rectangle_right;
257 fill_rect.gx_rectangle_left = (GX_VALUE)(fill_rect.gx_rectangle_right - brush_width + 1);
258 _gx_canvas_rectangle_fill(&fill_rect, context -> gx_draw_context_brush.gx_brush_line_color);
259
260 /* subtract the border from the fill_rect */
261 fill_rect.gx_rectangle_bottom = (GX_VALUE)(rectangle -> gx_rectangle_bottom - brush_width);
262 fill_rect.gx_rectangle_top = (GX_VALUE)(rectangle -> gx_rectangle_top + brush_width);
263 fill_rect.gx_rectangle_left = (GX_VALUE)(rectangle -> gx_rectangle_left + brush_width);
264 fill_rect.gx_rectangle_right = (GX_VALUE)(rectangle -> gx_rectangle_right - brush_width);
265 }
266
267 if (context -> gx_draw_context_brush.gx_brush_width != 0)
268 {
269 /* Check again, after reducing size, to see if the rectangle overlaps the dirty area. */
270 if (!_gx_utility_rectangle_overlap_detect(&fill_rect, &context -> gx_draw_context_dirty, &bound))
271 {
272 /* nothing to draw, return */
273 return GX_SUCCESS;
274 }
275 }
276
277 if ((context -> gx_draw_context_brush.gx_brush_style & GX_BRUSH_SOLID_FILL) == 0)
278 {
279 return GX_SUCCESS;
280 }
281
282 /* test to determine if the bounding rectangle overlaps the region we are allowed to draw
283 into. For each view that overlaps the bounding rectangle, do some drawing.
284 */
285 view = context -> gx_draw_context_view_head;
286
287 /* save the fill color for later */
288 fill_color = context -> gx_draw_context_brush.gx_brush_fill_color;
289
290 while (view)
291 {
292 if (_gx_utility_rectangle_overlap_detect(&bound, &view -> gx_view_rectangle, &fill_rect))
293 {
294 /* Pickup the height. */
295 rectangle_height = (GX_VALUE)(fill_rect.gx_rectangle_bottom - fill_rect.gx_rectangle_top + 1);
296 context -> gx_draw_context_clip = &fill_rect;
297
298 display -> gx_display_driver_horizontal_line_draw(context,
299 fill_rect.gx_rectangle_left,
300 fill_rect.gx_rectangle_right,
301 fill_rect.gx_rectangle_top,
302 rectangle_height, fill_color);
303 }
304 view = view -> gx_view_next;
305 }
306
307 /* Return successful completion. */
308 return(GX_SUCCESS);
309 }
310
311