1 /**************************************************************************/
2 /*                                                                        */
3 /*       Copyright (c) Microsoft Corporation. All rights reserved.        */
4 /*                                                                        */
5 /*       This software is licensed under the Microsoft Software License   */
6 /*       Terms for Microsoft Azure RTOS. Full text of the license can be  */
7 /*       found in the LICENSE file at https://aka.ms/AzureRTOS_EULA       */
8 /*       and in the root directory of this software.                      */
9 /*                                                                        */
10 /**************************************************************************/
11 
12 
13 /**************************************************************************/
14 /**************************************************************************/
15 /**                                                                       */
16 /** GUIX Component                                                        */
17 /**                                                                       */
18 /**   Animation Management (Animation)                                    */
19 /**                                                                       */
20 /**************************************************************************/
21 
22 #define GX_SOURCE_CODE
23 
24 
25 /* Include necessary system files.  */
26 
27 #include "gx_api.h"
28 #include "gx_widget.h"
29 #include "gx_system.h"
30 #include "gx_animation.h"
31 #include "gx_utility.h"
32 
33 /**************************************************************************/
34 /*                                                                        */
35 /*  FUNCTION                                               RELEASE        */
36 /*                                                                        */
37 /*    _gx_animation_slide_landing_start                   PORTABLE C      */
38 /*                                                           6.1.11       */
39 /*  AUTHOR                                                                */
40 /*                                                                        */
41 /*    Kenneth Maxwell, Microsoft Corporation                              */
42 /*                                                                        */
43 /*  DESCRIPTION                                                           */
44 /*                                                                        */
45 /*    This function starts a timer to move the sliding screens to the     */
46 /*      target position step by step.                                     */
47 /*                                                                        */
48 /*  INPUT                                                                 */
49 /*                                                                        */
50 /*    animation                             Pointer to animation control  */
51 /*                                            block                       */
52 /*                                                                        */
53 /*  OUTPUT                                                                */
54 /*                                                                        */
55 /*    status                                Completion status             */
56 /*                                                                        */
57 /*  CALLS                                                                 */
58 /*                                                                        */
59 /*    _gx_system_timer_start                Start a timer for a widget    */
60 /*                                                                        */
61 /*  CALLED BY                                                             */
62 /*                                                                        */
63 /*    Application Code                                                    */
64 /*                                                                        */
65 /*  RELEASE HISTORY                                                       */
66 /*                                                                        */
67 /*    DATE              NAME                      DESCRIPTION             */
68 /*                                                                        */
69 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
70 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
71 /*                                            resulting in version 6.1    */
72 /*  04-25-2022     Ting Zhu                 Modified comment(s),          */
73 /*                                            added canvas support,       */
74 /*                                            resulting in version 6.1.11 */
75 /*                                                                        */
76 /**************************************************************************/
_gx_animation_slide_landing_start(GX_ANIMATION * animation)77 UINT  _gx_animation_slide_landing_start(GX_ANIMATION *animation)
78 {
79 GX_ANIMATION_INFO *info;
80 GX_WIDGET         *target;
81 GX_RECTANGLE      *target_size;
82 
83     if ((animation -> gx_animation_slide_target_index_1 >= 0) &&
84         (animation -> gx_animation_status == GX_ANIMATION_IDLE))
85     {
86         info = &animation -> gx_animation_info;
87 
88         if (animation -> gx_animation_slide_target_index_2 >= 0)
89         {
90             target = info -> gx_animation_slide_screen_list[animation -> gx_animation_slide_target_index_2];
91         }
92         else
93         {
94             target = info -> gx_animation_slide_screen_list[animation -> gx_animation_slide_target_index_1];
95         }
96 
97         target_size = &target -> gx_widget_size;
98 
99         if (animation -> gx_animation_canvas)
100         {
101             info -> gx_animation_start_position.gx_point_x = (GX_VALUE)(target_size -> gx_rectangle_left + animation -> gx_animation_canvas -> gx_canvas_display_offset_x);
102             info -> gx_animation_start_position.gx_point_y = (GX_VALUE)(target_size -> gx_rectangle_top + animation -> gx_animation_canvas -> gx_canvas_display_offset_y);
103         }
104         else
105         {
106             info -> gx_animation_start_position.gx_point_x = target_size -> gx_rectangle_left;
107             info -> gx_animation_start_position.gx_point_y = target_size -> gx_rectangle_top;
108         }
109 
110         /* Start a landing timer. */
111         _gx_system_timer_start(info -> gx_animation_parent, GX_ANIMATION_SLIDE_TIMER,
112                                info -> gx_animation_frame_interval,
113                                info -> gx_animation_frame_interval);
114 
115         /* Set animation status. */
116         animation -> gx_animation_status = GX_ANIMATION_SLIDE_LANDING;
117         info -> gx_animation_steps = animation -> gx_animation_total_steps;
118     }
119 
120     /* Return completion status code. */
121     return(GX_SUCCESS);
122 }
123 
124