/**************************************************************************/ /* */ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* */ /* This software is licensed under the Microsoft Software License */ /* Terms for Microsoft Azure RTOS. Full text of the license can be */ /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ /* and in the root directory of this software. */ /* */ /**************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** USBX Component */ /** */ /** Device Audio Class */ /** */ /**************************************************************************/ /**************************************************************************/ #define UX_SOURCE_CODE /* Include necessary system files. */ #include "ux_api.h" #include "ux_device_class_audio.h" #include "ux_device_stack.h" #if defined(UX_DEVICE_STANDALONE) /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _ux_device_class_audio_tasks_run PORTABLE C */ /* 6.2.0 */ /* AUTHOR */ /* */ /* Yajun Xia, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function is the background task of the audio. */ /* */ /* It's for standalone mode. */ /* */ /* INPUT */ /* */ /* instance Pointer to audio class */ /* */ /* OUTPUT */ /* */ /* State machine status */ /* UX_STATE_EXIT Device not configured */ /* UX_STATE_IDLE No streaming transfer running */ /* UX_STATE_WAIT Streaming transfer running */ /* */ /* CALLS */ /* */ /* (ux_device_class_audio_stream_task_function) */ /* Run stream task */ /* (ux_device_class_audio_stream_feedback_task_function) */ /* Run stream feedback task */ /* */ /* CALLED BY */ /* */ /* USBX Device Stack */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 10-31-2022 Yajun Xia Initial Version 6.2.0 */ /* */ /**************************************************************************/ UINT _ux_device_class_audio_tasks_run(VOID *instance) { UX_SLAVE_DEVICE *device; UX_DEVICE_CLASS_AUDIO *audio; UX_DEVICE_CLASS_AUDIO_STREAM *stream; ULONG stream_index; UINT status; #if defined(UX_DEVICE_CLASS_AUDIO_INTERRUPT_SUPPORT) ULONG interrupt_running_count = 0; #endif ULONG stream_running_count = 0; #if defined(UX_DEVICE_CLASS_AUDIO_FEEDBACK_SUPPORT) ULONG feedback_running_count = 0; #endif /* Get audio instance. */ audio = (UX_DEVICE_CLASS_AUDIO *) instance; /* Get the pointer to the device. */ device = &_ux_system_slave -> ux_system_slave_device; /* Check if the device is configured. */ if (device -> ux_slave_device_state != UX_DEVICE_CONFIGURED) return(UX_STATE_EXIT); #if defined(UX_DEVICE_CLASS_AUDIO_INTERRUPT_SUPPORT) /* Run audio status tasks. */ status = _ux_device_class_audio_interrupt_task_function(audio); if (status == UX_STATE_EXIT) return(status); if (status == UX_STATE_WAIT) interrupt_running_count++; #endif for (stream_index = 0; stream_index < audio -> ux_device_class_audio_streams_nb; stream_index ++) { stream = &audio -> ux_device_class_audio_streams[stream_index]; status = stream -> ux_device_class_audio_stream_task_function(stream); if (status == UX_STATE_EXIT) return(status); if (status == UX_STATE_WAIT) stream_running_count ++; #if defined(UX_DEVICE_CLASS_AUDIO_FEEDBACK_SUPPORT) if (stream -> ux_device_class_audio_stream_feedback_task_function != UX_NULL) { status = stream -> ux_device_class_audio_stream_feedback_task_function(stream); if (status == UX_STATE_EXIT) return(status); if (status == UX_STATE_WAIT) feedback_running_count ++; } #endif } if ((stream_running_count > 0) #if defined(UX_DEVICE_CLASS_AUDIO_INTERRUPT_SUPPORT) || (interrupt_running_count > 0) #endif #if defined(UX_DEVICE_CLASS_AUDIO_FEEDBACK_SUPPORT) || (feedback_running_count > 0) #endif ) { return UX_STATE_WAIT; } else { return UX_STATE_IDLE; } } #endif