/**************************************************************************/ /* */ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* */ /* This software is licensed under the Microsoft Software License */ /* Terms for Microsoft Azure RTOS. Full text of the license can be */ /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ /* and in the root directory of this software. */ /* */ /**************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** USBX Component */ /** */ /** Device Audio Class */ /** */ /**************************************************************************/ /**************************************************************************/ #define UX_SOURCE_CODE /* Include necessary system files. */ #include "ux_api.h" #include "ux_device_class_audio.h" #include "ux_device_stack.h" /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _ux_device_class_audio_frame_write PORTABLE C */ /* 6.2.1 */ /* AUTHOR */ /* */ /* Chaoqiong Xiao, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function writes frame to the Audio class. */ /* */ /* INPUT */ /* */ /* stream Address of audio stream */ /* instance */ /* frame Pointer to buffer to save */ /* frame data */ /* length Frame length in bytes */ /* */ /* OUTPUT */ /* */ /* None */ /* */ /* CALLS */ /* */ /* _ux_utility_memory_copy Copy data */ /* */ /* CALLED BY */ /* */ /* Application */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 05-19-2020 Chaoqiong Xiao Initial Version 6.0 */ /* 09-30-2020 Chaoqiong Xiao Modified comment(s), */ /* verified memset and memcpy */ /* cases, */ /* resulting in version 6.1 */ /* 01-31-2022 Chaoqiong Xiao Modified comment(s), */ /* fixed frame length check, */ /* resulting in version 6.1.10 */ /* 03-08-2023 Chaoqiong Xiao Modified comment(s), */ /* resulting in version 6.2.1 */ /* */ /**************************************************************************/ UINT _ux_device_class_audio_frame_write(UX_DEVICE_CLASS_AUDIO_STREAM *stream, UCHAR *frame, ULONG length) { UX_SLAVE_ENDPOINT *endpoint; UX_SLAVE_DEVICE *device; UCHAR *next_frame_buffer; ULONG frame_buffer_size; /* Get the pointer to the device. */ device = &_ux_system_slave -> ux_system_slave_device; /* As long as the device is in the CONFIGURED state. */ if (device -> ux_slave_device_state != UX_DEVICE_CONFIGURED) { /* Cannot proceed with command, the interface is down. */ return(UX_CONFIGURATION_HANDLE_UNKNOWN); } /* Check if endpoint is available. */ endpoint = stream -> ux_device_class_audio_stream_endpoint; if (endpoint == UX_NULL) return(UX_ERROR); /* Check if endpoint direction is OK (IN). */ if ((endpoint -> ux_slave_endpoint_descriptor.bEndpointAddress & UX_ENDPOINT_DIRECTION) == UX_ENDPOINT_OUT) return(UX_ERROR); /* Check frame length. */ frame_buffer_size = stream -> ux_device_class_audio_stream_frame_buffer_size; if ((frame_buffer_size - 8) < length) return(UX_ERROR); /* Check overflow!! */ if (stream -> ux_device_class_audio_stream_access_pos == stream -> ux_device_class_audio_stream_transfer_pos && stream -> ux_device_class_audio_stream_access_pos -> ux_device_class_audio_frame_length != 0) return(UX_BUFFER_OVERFLOW); /* Calculate next frame buffer. */ next_frame_buffer = (UCHAR *)stream -> ux_device_class_audio_stream_access_pos; next_frame_buffer += frame_buffer_size; if (next_frame_buffer >= stream -> ux_device_class_audio_stream_buffer + stream -> ux_device_class_audio_stream_buffer_size) next_frame_buffer = stream -> ux_device_class_audio_stream_buffer; /* Copy frame. */ _ux_utility_memory_copy(stream -> ux_device_class_audio_stream_access_pos -> ux_device_class_audio_frame_data, frame, length); /* Use case of memcpy is verified. */ stream -> ux_device_class_audio_stream_access_pos -> ux_device_class_audio_frame_length = length; /* Move frame position. */ stream -> ux_device_class_audio_stream_access_pos = (UX_DEVICE_CLASS_AUDIO_FRAME *)next_frame_buffer; return(UX_SUCCESS); } /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _uxe_device_class_audio_frame_write PORTABLE C */ /* 6.2.1 */ /* AUTHOR */ /* */ /* Chaoqiong Xiao, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function checks errors in writing frame function call. */ /* */ /* INPUT */ /* */ /* stream Address of audio stream */ /* instance */ /* frame Pointer to buffer to save */ /* frame data */ /* length Frame length in bytes */ /* */ /* OUTPUT */ /* */ /* None */ /* */ /* CALLS */ /* */ /* _ux_device_class_audio_frame_write Write frame to buffer to send */ /* */ /* CALLED BY */ /* */ /* Application */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 03-08-2023 Chaoqiong Xiao Initial Version 6.2.1 */ /* */ /**************************************************************************/ UINT _uxe_device_class_audio_frame_write(UX_DEVICE_CLASS_AUDIO_STREAM *stream, UCHAR *frame, ULONG length) { /* Sanity checks. */ if (stream == UX_NULL || frame == UX_NULL || length == 0) return(UX_INVALID_PARAMETER); /* Write to frame. */ return(_ux_device_class_audio_frame_write(stream, frame, length)); }