/*************************************************************************** * Copyright (c) 2024 Microsoft Corporation * * This program and the accompanying materials are made available under the * terms of the MIT License which is available at * https://opensource.org/licenses/MIT. * * SPDX-License-Identifier: MIT **************************************************************************/ /**************************************************************************/ /* Copyright (c) Cadence Design Systems, Inc. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** ThreadX Component */ /** */ /** Thread */ /** */ /**************************************************************************/ /**************************************************************************/ #include "xtensa_rtos.h" #include "tx_api_asm.h" #if XCHAL_HAVE_XEA2 .text /**************************************************************************/ /* */ /* DESCRIPTION */ /* */ /* This function saves the context of an executing thread in the */ /* beginning of interrupt processing. The function also ensures that */ /* the system stack is used upon return to the calling ISR. */ /* */ /* Interrupts remain disabled and no exceptions are triggered! */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 12-31-2020 Cadence Design Systems Initial Version 6.1.3 */ /* */ /**************************************************************************/ // VOID _tx_thread_context_save(VOID) // { .globl _tx_thread_context_save .type _tx_thread_context_save,@function .align 4 _tx_thread_context_save: /* Please note: Control flow might seem strange. This is because it has been optimized to avoid taken branches in the longest normal path (the critical one for worst-case latency), presumed to be a non-nested interrupt and non-idle) and to hide pipeline interlock cycles where possible. */ /* Save a couple of scratch regs to work with that are preserved over the call to _xt_context_save. The latter assumes the interruptee's values of these are already saved and these regs contain different data to be preserved, so doesn't save them in the stack frame, and thereby requires that its caller have already saved them in the interrupt stack frame. We end up with a12 = return address, a13 and a0 are scratch. */ s32i a12, sp, XT_STK_A12 s32i a13, sp, XT_STK_A13 /* Check for a nested interrupt condition and increment nesting count. */ // if (_tx_thread_system_state++) // { movi a13, _tx_thread_system_state /* a13 = & interrupt nesting count */ mov a12, a0 /* a12 = save ret addr (free a0) */ l32i a0, a13, 0 /* increment interrupt nesting count */ addi a0, a0, 1 s32i a0, a13, 0 bnei a0, 1, .L_tx_thread_nested_save /* was !=0 before increment? */ // } .Ln_tx_thread_not_nested_save: /* Otherwise, not nested, check to see if a thread was running. */ // else // { // if (_tx_thread_current_ptr) // { movi a0, _tx_thread_current_ptr l32i a13, a0, 0 /* a13 = current thread ctrl blk */ beqz a13, .L_tx_thread_idle_system_save /* Save the rest of the interrupted context. */ call0 _xt_context_save /* Save the current stack pointer in the thread's control block. */ // _tx_thread_current_ptr -> tx_thread_stack_ptr = sp; s32i sp, a13, tx_thread_stack_ptr // } /* Switch to the system stack and return to ISR. */ .L_tx_thread_idle_system_save: /* If interrupted in the idle state, it's not necessary to save any context. But even in the idle case where we are already on the system stack, it is necessary to reset the (system) stack pointer so a series of consecutive interrupts in the idle state do not keep moving the SP downward. */ // sp = _tx_thread_system_stack_ptr; movi a13, _tx_thread_system_stack_ptr mov a0, a12 /* retrieve return address */ l32i sp, a13, 0 ret // } .L_tx_thread_nested_save: /* Nested interrupt condition. */ /* Save the rest of the interrupted context and return to ISR. */ call0 _xt_context_save mov a0, a12 /* retrieve return address */ ret // } #endif /* XCHAL_HAVE_XEA2 */