/* This test is designed to test simple tx_time_get and set services. */ #include #include "tx_api.h" #include "tx_timer.h" static unsigned long thread_0_counter = 0; static TX_THREAD thread_0; /* Prototype for test control return. */ void test_control_return(UINT status); /* Define thread prototypes. */ static void thread_0_entry(ULONG thread_input); /* Define what the initial system looks like. */ #ifdef CTEST void test_application_define(void *first_unused_memory) #else void threadx_time_get_set_application_define(void *first_unused_memory) #endif { UINT status; CHAR *pointer; /* Put first available memory address into a character pointer. */ pointer = (CHAR *) first_unused_memory; /* Put system definition stuff in here, e.g. thread creates and other assorted create information. */ status = tx_thread_create(&thread_0, "thread 0", thread_0_entry, 1, pointer, TEST_STACK_SIZE_PRINTF, 16, 16, 3, TX_AUTO_START); pointer = pointer + TEST_STACK_SIZE_PRINTF; /* Check for status. */ if (status != TX_SUCCESS) { printf("Running Time Simple Get/Set Test.................................... ERROR #1\n"); test_control_return(1); } } /* Define the test threads. */ static void thread_0_entry(ULONG thread_input) { ULONG current_time; /* Inform user. */ printf("Running Time Simple Get/Set Test.................................... "); /* Increment thread 0 counter. */ thread_0_counter++; /* Sleep for 1 tick to get a fresh timer. */ tx_thread_sleep(1); /* Set time to 0. */ tx_time_set(0); /* Sleep for a couple ticks. */ tx_thread_sleep(35); /* Pickup the current time. */ /* Call internal function to cover this function. */ current_time = _tx_time_get(); /* Check Current time. It should be 35. */ if (current_time != 35) { /* System time error. */ printf("ERROR #2\n"); test_control_return(1); } /* Set the new time. */ tx_time_set(7); /* Check the new time. */ if (tx_time_get() != 7) { /* System time error. */ printf("ERROR #3\n"); test_control_return(1); } else { /* Successful time test. */ printf("SUCCESS!\n"); test_control_return(0); } }