/**************************************************************************/ /* */ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* */ /* This software is licensed under the Microsoft Software License */ /* Terms for Microsoft Azure RTOS. Full text of the license can be */ /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ /* and in the root directory of this software. */ /* */ /**************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** ThreadX Component */ /** */ /** Byte Memory */ /** */ /**************************************************************************/ /**************************************************************************/ #define TX_SOURCE_CODE /* Include necessary system files. */ #include "tx_api.h" #include "tx_thread.h" #include "tx_byte_pool.h" /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _tx_byte_pool_cleanup PORTABLE C */ /* 6.1 */ /* AUTHOR */ /* */ /* William E. Lamie, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This function processes byte allocate timeout and thread terminate */ /* actions that require the byte pool data structures to be cleaned */ /* up. */ /* */ /* INPUT */ /* */ /* thread_ptr Pointer to suspended thread's */ /* control block */ /* */ /* OUTPUT */ /* */ /* None */ /* */ /* CALLS */ /* */ /* _tx_thread_system_resume Resume thread service */ /* _tx_thread_system_ni_resume Non-interruptable resume thread */ /* */ /* CALLED BY */ /* */ /* _tx_thread_timeout Thread timeout processing */ /* _tx_thread_terminate Thread terminate processing */ /* _tx_thread_wait_abort Thread wait abort processing */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 05-19-2020 William E. Lamie Initial Version 6.0 */ /* 09-30-2020 Yuxin Zhou Modified comment(s), */ /* resulting in version 6.1 */ /* */ /**************************************************************************/ VOID _tx_byte_pool_cleanup(TX_THREAD *thread_ptr, ULONG suspension_sequence) { #ifndef TX_NOT_INTERRUPTABLE TX_INTERRUPT_SAVE_AREA #endif TX_BYTE_POOL *pool_ptr; UINT suspended_count; TX_THREAD *next_thread; TX_THREAD *previous_thread; #ifndef TX_NOT_INTERRUPTABLE /* Disable interrupts to remove the suspended thread from the byte pool. */ TX_DISABLE /* Determine if the cleanup is still required. */ if (thread_ptr -> tx_thread_suspend_cleanup == &(_tx_byte_pool_cleanup)) { /* Check for valid suspension sequence. */ if (suspension_sequence == thread_ptr -> tx_thread_suspension_sequence) { /* Setup pointer to byte pool control block. */ pool_ptr = TX_VOID_TO_BYTE_POOL_POINTER_CONVERT(thread_ptr -> tx_thread_suspend_control_block); /* Check for a NULL byte pool pointer. */ if (pool_ptr != TX_NULL) { /* Check for valid pool ID. */ if (pool_ptr -> tx_byte_pool_id == TX_BYTE_POOL_ID) { /* Determine if there are any thread suspensions. */ if (pool_ptr -> tx_byte_pool_suspended_count != TX_NO_SUSPENSIONS) { #else /* Setup pointer to byte pool control block. */ pool_ptr = TX_VOID_TO_BYTE_POOL_POINTER_CONVERT(thread_ptr -> tx_thread_suspend_control_block); #endif /* Thread suspended for memory... Clear the suspension cleanup flag. */ thread_ptr -> tx_thread_suspend_cleanup = TX_NULL; /* Decrement the suspension count. */ pool_ptr -> tx_byte_pool_suspended_count--; /* Pickup the suspended count. */ suspended_count = pool_ptr -> tx_byte_pool_suspended_count; /* Remove the suspended thread from the list. */ /* See if this is the only suspended thread on the list. */ if (suspended_count == TX_NO_SUSPENSIONS) { /* Yes, the only suspended thread. */ /* Update the head pointer. */ pool_ptr -> tx_byte_pool_suspension_list = TX_NULL; } else { /* At least one more thread is on the same suspension list. */ /* Update the links of the adjacent threads. */ next_thread = thread_ptr -> tx_thread_suspended_next; previous_thread = thread_ptr -> tx_thread_suspended_previous; next_thread -> tx_thread_suspended_previous = previous_thread; previous_thread -> tx_thread_suspended_next = next_thread; /* Determine if we need to update the head pointer. */ if (pool_ptr -> tx_byte_pool_suspension_list == thread_ptr) { /* Update the list head pointer. */ pool_ptr -> tx_byte_pool_suspension_list = next_thread; } } /* Now we need to determine if this cleanup is from a terminate, timeout, or from a wait abort. */ if (thread_ptr -> tx_thread_state == TX_BYTE_MEMORY) { /* Timeout condition and the thread still suspended on the byte pool. Setup return error status and resume the thread. */ #ifdef TX_BYTE_POOL_ENABLE_PERFORMANCE_INFO /* Increment the total timeouts counter. */ _tx_byte_pool_performance_timeout_count++; /* Increment the number of timeouts on this byte pool. */ pool_ptr -> tx_byte_pool_performance_timeout_count++; #endif /* Setup return status. */ thread_ptr -> tx_thread_suspend_status = TX_NO_MEMORY; #ifdef TX_NOT_INTERRUPTABLE /* Resume the thread! */ _tx_thread_system_ni_resume(thread_ptr); #else /* Temporarily disable preemption. */ _tx_thread_preempt_disable++; /* Restore interrupts. */ TX_RESTORE /* Resume the thread! */ _tx_thread_system_resume(thread_ptr); /* Disable interrupts. */ TX_DISABLE #endif } #ifndef TX_NOT_INTERRUPTABLE } } } } } /* Restore interrupts. */ TX_RESTORE #endif }