/* This is a small demo of the high-performance GUIX graphics framework. */ #include <stdio.h> #include "tx_api.h" #include "gx_api.h" #include "gx_validation_utility.h" TEST_PARAM test_parameter = { "guix_runtime_allocate_16bpp", /* Test name */ 5, 5, 790, 490 /* Define the coordinates of the capture area. In this test, we only need to capture the line drawing area. */ }; static VOID control_thread_entry(ULONG); int main(int argc, char ** argv) { /* Parse the command line argument. */ gx_validation_setup(argc, argv); /* Start ThreadX system */ tx_kernel_enter(); return(0); } VOID tx_application_define(void *first_unused_memory) { /* Create a dedicated thread to perform various operations on the line drawing example. These operations simulate user input. */ gx_validation_control_thread_create(control_thread_entry); /* Termiante the test if it runs for more than 100 ticks */ /* This function is not implemented yet. */ gx_validation_watchdog_create(100); /* Call the actual line example routine. */ gx_validation_application_define(first_unused_memory); } /* Replace the default graphics driver with the validation driver. */ #ifdef win32_graphics_driver_setup_565rgb #undef win32_graphics_driver_setup_565rgb #endif #define win32_graphics_driver_setup_565rgb gx_validation_graphics_driver_setup_565rgb #ifdef WIN32 #undef WIN32 #endif #include "gx_validation_wrapper.h" #include "demo_runtime_allocate_16bpp.c" char test_comment[256]; static VOID control_thread_entry(ULONG input) { int frame_id = 1; GX_WIDGET *hscroll; gx_validation_set_frame_id(frame_id); gx_validation_set_frame_comment("show screen"); gx_validation_screen_refresh(); gx_widget_hide(pMainWin); gx_widget_find(pMainWin, GX_ID_HORIZONTAL_SCROLL, 1, &hscroll); gx_widget_back_attach(pMainWin, hscroll); gx_widget_show(pMainWin); gx_validation_set_frame_id(frame_id++); gx_validation_set_frame_comment("hide screen, back atach hscroll, show screen"); gx_validation_screen_refresh(); /* Signal the end of the test case. Verify the output. */ gx_validation_end(); exit(0); }