/* This is a small demo of the high-performance GUIX graphics framework. */ #include #include "tx_api.h" #include "gx_api.h" #include "gx_validation_utility.h" TEST_PARAM test_parameter = { "guix_canvas_hide", /* Test name */ 0, 0, 639, 479 /* Define the coordinates of the capture area. In this test, we only need to capture the scrollbar drawing area. */ }; static VOID control_thread_entry(ULONG); int main(int argc, char ** argv) { /* Parse the command scrollbar argument. */ gx_validation_setup(argc, argv); /* Start ThreadX system */ tx_kernel_enter(); return(0); } VOID tx_application_define(void *first_unused_memory) { /* Create a dedicated thread to perform various operations on the scrollbar drawing example. These operations simulate user input. */ gx_validation_control_thread_create(control_thread_entry); /* Termiante the test if it runs for more than 100 ticks */ /* This function is not implemented yet. */ gx_validation_watchdog_create(100); /* Call the actual scrollbar routine. */ gx_validation_application_define(first_unused_memory); } /* Replace the default graphics driver with the validation driver. */ #ifdef win32_graphics_driver_setup_565rgb #undef win32_graphics_driver_setup_565rgb #endif #define win32_graphics_driver_setup_565rgb gx_validation_graphics_driver_setup_565rgb #ifdef WIN32 #undef WIN32 #endif #include "gx_validation_wrapper.h" #include "demo_guix_all_widgets_16bpp.c" /* This thread simulates user input. Its priority is lower than the GUIX thread, so that GUIX finishes an operation before this thread is able to issue the next command. */ static VOID control_thread_entry(ULONG input) { INT frame_id = 1; GX_EVENT myevent; /* Simulate click on next button. */ memset(&myevent, 0, sizeof(GX_EVENT)); myevent.gx_event_type = GX_SIGNAL(IDB_NEXT, GX_EVENT_CLICKED); myevent.gx_event_target = (GX_WIDGET *)&button_screen; gx_system_event_send(&myevent); gx_canvas_hide(&animation_canvas); gx_validation_set_frame_id(frame_id++); gx_validation_set_frame_comment("Hide animation canvas."); gx_validation_screen_refresh(); gx_canvas_offset_set(root->gx_window_root_canvas, 0, 10); gx_canvas_offset_set(&animation_canvas, 0, 10); gx_canvas_show(&animation_canvas); gx_validation_set_frame_id(frame_id++); gx_validation_set_frame_comment("Set canvas offset (0, 10), show animation canvas."); gx_validation_screen_refresh(); gx_canvas_hide(&animation_canvas); gx_validation_set_frame_id(frame_id++); gx_validation_set_frame_comment("Hide animation canvas"); gx_validation_screen_refresh(); gx_canvas_offset_set(root->gx_window_root_canvas, 10, 10); gx_canvas_offset_set(&animation_canvas, 10, 10); gx_canvas_show(&animation_canvas); gx_validation_set_frame_id(frame_id++); gx_validation_set_frame_comment("Set canvas offset (10, 10), show animation canvas."); gx_validation_screen_refresh(); gx_canvas_hide(&animation_canvas); gx_validation_set_frame_id(frame_id++); gx_validation_set_frame_comment("Hide animation canvas."); gx_validation_screen_refresh(); /* Signal the end of the test case. Verify the output. */ gx_validation_end(); exit(0); }